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Wednesday, January 14, 2015

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Estelle Pienaar

It's a funny read, but really: if anyone assumes to become a "designer" before being close to having the skills - that's so naive that it makes me laugh.

Seriously there are already too many people who can't distinguish between their dream world and tough reality - especially in SL. Please don't tell these dreamers that they should be willing to spend a lot of money for lessons and tools. That is mean! Or do you go to a 3 month old baby and shout: "Stand up already. Try harder, I'll buy you expensive gear and that's the way to go to become the next marathon champion"? Absurd? Exactly!

Of course people can learn and grow their skills. And it is helpful to have dreams and objectives. But there are a lot of free and superb tutorials and programmes available. This would have been a helpful advice. My 5 cents to everyone: if you are not managing to get very good results with free tools, don't invest in the professional gear. It's purpouse is to make the extremely talented to go the extra mile, not to rip off the beginners.

Estelle Pienaar

And there is one more advice that I absolutely disagree with: all successful content creators that I know have started with creating content for themselves and their friends. After hearing from many people that they would be willing to buy their creations, they started selling them. This is probably the most commen road to commercial designing in SL. Therefore I couldn't believe my eyes when you said that people who are at that point of their skill development should stop reading.

Estelle Pienaar

And there is one more advice that I absolutely disagree with: all successful content creators that I know have started with creating content for themselves and their friends. After hearing from many people that they would be willing to buy their creations, they started selling them. This is probably the most commen road to commercial designing in SL. Therefore I couldn't believe my eyes when you said that people who are at that point of their skill development should stop reading.

Liana Faith

@Estelle, I tend to agree with your points. I found Iris's first question difficult to read as well. The interpretation that I finally ended up with is: if you are willing to invest time into your personal projects without monetary gain, then the next 4 points tend to be self-promoting.

irihapeti

is any number of new people who ask: how do I make money on this game?

Like about 80% of all I ever met

my stock answer: most people learn how to make stuff and sell it

then they ask: if I dont wanna do that then what?

stock answer: DJ, live singer, club host, land baron, sell ur pixels for love u longtime

then they go: DJ I got no gears. Sing nah! host nah! I hate ppl. land baron nah got no money. love u longtime looool!!!

and then they go: tell me about making stuff. I need money to get stuff in the game

so I do and off they go to try that bc cant be all that hard can it. Compare to all them other things that actual require talking to people

so yes agree with the first posit in the article

most people going down this path stop thinking about the money after a bit. But it was the idea of the money that gets them started. Way more people than will ever confess to it

SL Lost Soul

I have a very small store, where I was encouraged to make items, after making items for my friends. I did not and still do not do this to make a profit for real life. What I make, which is only about 65,000 lindens a month, goes either back into to SL to pay for tier and other expenses every month. While everyone wants to make a profit and be the next big thing in SL, this does not always happen and sometimes you have to create for yourself or for the experience. Just my two cents.

CronoCloud Creeggan

I get asked that question too, Iris. I tend to say the following:

If you can't make items as good or better than what is currently offered, don't even try.

There is a massive glut of content, how will you differentiate your items from everyone else offering the same thing. That's not even taking templates into account where it IS exactly the same thing.

How will you market your business in a world where marketing sucks and you have a ton of well established competitors?

I personally have no problem with people doing it for fun, but they should know that making a profit in SL is very difficult.

Janine/Iris

@Liana: That is more like what I meant, yes. If someone doing something purely for the joy of it, then a lot of what follows sort of doesn't apply to them anymore. If you're doing something 100% for yourself you'll either take the steps you want to take or you won't, and the finished product really only needs to meet your own standards. Those folks don't need a reality check, they're just having fun, and it's sure not my place to tell them "BUT OKAY WORK HARD ANYWAY SO YOU CAN MAYBE SELL STUFF DOWN THE LINE!"

@CronoCloud: I dislike that for a lot of reasons, but here's a simple and recent example that kind of covers them all:

I bought my first dress from Junbug like 1.5ish years ago I think... or whenever it was that LeLutka did those Silent Film starlet hairstyles, because that's what I bought it for. It wasn't bad, but it was miles and miles from great. The texturing was really gritty and low-res, parts of the dress mesh kind of puffed out in weird places, it was very tricky to shoot it in a way that didn't look kind of like a mess. If I'd told her "You're not even close to being as good as X, Y, and Z at mesh dresses, don't bother" then I'd be lacking all of my current favourite dresses in SL right now.

madeline blackbart

IMO main thing is having money and being able to work without praise. If you can't afford to keep putting into SL and paying for teir then you can't afford to continue to create TBH. You can always gain skills. It helps to have a decent level of skill to start but even templates can sell given some tweaking to make them interesting and you learn from that and get better.

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