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Tuesday, January 27, 2015


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Connie Arida

Too many repeating textures for my taste.

Canary Beck

I’ve been thinking about the concept of fidelity in virtual worlds for some time now, and Angel’s comment above compelled me to articulate how I make design decisions, when it comes to virtual places – because I think that Angel and I see things somewhat similarly. I wrote a post on this subject inspired by Angel's comments contained in this post, about how we might categorise virtual places by how real and fake they look and feel.

Canary Beck

This is the link: http://canarybeck.com/2015/01/28/a-model-for-categorising-virtual-places-in-second-life/


The old prim-based system permitted educators to work well with student builders. As I articulated many times when I still taught with and about SL, the opportunity costs were low enough to bring in newcomers. With 3D modeling programs, however, collaboration in-world goes. That was a key draw from edu folk even with the clunky permissions system.

Not that it matters now since educators are no longer a "halo" user in SL or to LL's plans. Those wanting collaboration in virtual spaces find Minecraft more than robust enough or have migrated to self-hosted OS grids (with their own huge set of technical hurdles).

zz bottom

Linden Lab buid a tool that worked so much easy then any other to create 3d objects.
it is called Second Life.
Others even manage to make it work for converting them in mesh.
(be in world converters or tpv features).
Yes Off world tools like blender and much more, can do a better job then building in world, but where is a tool as easy to understand and besides that lets you communicate with others at same time then SL (or open sim).
Is SL 2 is serious business, let LL be remembered, SL is not only a virtual chat room, can be so many things, even one of the most amazing building tools that exist. Take advantage and make even better for Sl 2.
But in order to do that, make sure the SL2 Tos is a clear as Sl Tos should be and still lacks.

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