Comments on How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)TypePad2015-01-28T00:23:22ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2015/01/how-to-create-great-second-life-sims/comments/atom.xml/zz bottom commented on 'How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)'tag:typepad.com,2003:6a00d8341bf74053ef01b7c7415bdf970b2015-01-29T15:32:28Z2015-01-29T15:32:28Zzz bottomLinden Lab buid a tool that worked so much easy then any other to create 3d objects. it is called...<p> Linden Lab buid a tool that worked so much easy then any other to create 3d objects.<br />
it is called Second Life.<br />
Others even manage to make it work for converting them in mesh.<br />
(be in world converters or tpv features).<br />
Yes Off world tools like blender and much more, can do a better job then building in world, but where is a tool as easy to understand and besides that lets you communicate with others at same time then SL (or open sim).<br />
Is SL 2 is serious business, let LL be remembered, SL is not only a virtual chat room, can be so many things, even one of the most amazing building tools that exist. Take advantage and make even better for Sl 2.<br />
But in order to do that, make sure the SL2 Tos is a clear as Sl Tos should be and still lacks.<br />
</p>Iggy commented on 'How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)'tag:typepad.com,2003:6a00d8341bf74053ef01bb07e4b154970d2015-01-28T23:16:10Z2015-01-28T23:16:10ZIggyThe old prim-based system permitted educators to work well with student builders. As I articulated many times when I still...<p>The old prim-based system permitted educators to work well with student builders. As I articulated many times when I still taught with and about SL, the opportunity costs were low enough to bring in newcomers. With 3D modeling programs, however, collaboration in-world goes. That was a key draw from edu folk even with the clunky permissions system.</p>
<p>Not that it matters now since educators are no longer a "halo" user in SL or to LL's plans. Those wanting collaboration in virtual spaces find Minecraft more than robust enough or have migrated to self-hosted OS grids (with their own huge set of technical hurdles).</p>Canary Beck commented on 'How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d0ca808e970c2015-01-28T21:03:05Z2015-01-28T21:03:05ZCanary Beckhttp://www.canarybeck.comThis is the link: http://canarybeck.com/2015/01/28/a-model-for-categorising-virtual-places-in-second-life/<p>This is the link: <a href="http://canarybeck.com/2015/01/28/a-model-for-categorising-virtual-places-in-second-life/" rel="nofollow">http://canarybeck.com/2015/01/28/a-model-for-categorising-virtual-places-in-second-life/</a></p>Canary Beck commented on 'How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)'tag:typepad.com,2003:6a00d8341bf74053ef01b7c740dedd970b2015-01-28T21:02:27Z2015-01-28T21:02:27ZCanary Beckhttp://www.canarybeck.comI’ve been thinking about the concept of fidelity in virtual worlds for some time now, and Angel’s comment above compelled...<p>I’ve been thinking about the concept of fidelity in virtual worlds for some time now, and Angel’s comment above compelled me to articulate how I make design decisions, when it comes to virtual places – because I think that Angel and I see things somewhat similarly. I wrote a post on this subject inspired by Angel's comments contained in this post, about how we might categorise virtual places by how real and fake they look and feel.</p>Connie Arida commented on 'How to Create Great Virtual Spaces: Design for Feeling, Believability, and Hyper-Realism (Comment of the Week)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d0ca6fcb970c2015-01-28T20:11:38Z2015-01-28T20:11:38ZConnie Aridahttps://www.flickr.com/photos/conniesec/Too many repeating textures for my taste.<p>Too many repeating textures for my taste.</p>