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Monday, January 26, 2015

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UCMO

I disagree with Hamlet's prediction, I fully believe that the Oculus Rift consumer version will be available at the latest August/September of this year. The latest prototype is feature complete. The wildcard here will be if the in-house hand controller is ready to ship with the Rift...

Cube Republic

I hope I'm right, it would be fantastic to have large environments to enable awesome experiences in. I really feel that if prices for land were cheap, people may be inclined to splash out more on content

UCMO

One can have a single 4096m x 4096m region (equivalent to 256 standard size full regions in SL) in the Metropolis sim for free (if you self-host, and have a powerful enough computer), however content is seriously lacking there without a virtual economy. Another advantage is ability to up the prim allotment. Typically 45,000 or more for a single region. These large regions are great for vehicles as sim crossing lag is completely eliminated, however draw distance limitations can still result in lag, especially with fast moving aircraft.

Ugh

I think, I can cope with 30 percent of my income going to LL, provided there will be some system that prevents users from uploading ripped stuff. ATM about 60 percent of mesh market is occupied with non genuine content, and impossibility of taking it down is really frustrating.

Issa Heckroth

@Ugh - I agree all the ripped stuff is annoying *I am quite active on the SLU Ripped Mesh Police thread* but I dont see how a system where LL checks every piece of content is viable.

Unlikely

I highly doubt that Second Life 2 will make it to beta this year. Just because they predicted they will be done with the beta doesn't mean they will. Software projects never go according to schedule, and it is nearly impossible to predict how long they are going to take. Here's my guess: SL2 beta sometime in the last half of 2016, at the earliest.

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