The Game That Let Me Mourn My Lost Faith is a good long weekend read by Nathan Grayson on Kotaku that as it happens, is how Rod Humble's new Cults & Daggers game inspired Grayson to think long and mournfully about losing his faith. This reflects something Rod told me about the game when it launched: "This is a game about the religions that did not make it and the people who devoutly believed in them. It takes a view point that individuals make a difference in the trajectory of a belief. My hope is that people of faith and non believers will both enjoy it, there is nothing in here which is likely to offend anyone, but some I hope to provoke thought."
For Grayson, thought is often provoked by the game's very user interface:
Religious experiences are, in some ways, as personal as they are universal. The underlying systems [in Cults & Daggers] might function similarly—might even lead to similarly dire ends if misused or mismanaged—but the rest is as much behind your eyes as it is in front of them. Viewed in that light, Cults and Daggers' minimal window dressing functions as a strength. Players can layer their own experiences, their own values, on top of the no-frills menus and numbers. They can think more about the religions they practice or preach. Or the ones they used to.
Grayson mentions the religious aspects of Black & White, the classic PC game lead developed by Peter Molyneux, and as it happens, I once wrote how that game provoked thoughts about religion in its own way:
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