Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
Last week I asked readers to share memories of the first user-maintained Second Life sims they remember visiting. The responses are great to read through, whether you're looking to stir up your own memories of the sims mentioned or just invoke a sense of general nostalgia.
My absolute favorite comment came from Sepp, who reflected on (and shared some trivia about) one of the most interesting sims in Second Life history:
Svarga, Laukosargas Svarog's experimental virtual ecosystem. In mythology, Svarga is the heavenly abode of the Slavic god Svarog, the supreme god of the Slavic pantheon and the god of fire and blacksmithing. In Second Life, Svarga was a sim with not only a castle, hidden caves but rain clouds, flowers puffing spores and insects buzzing around. There was a wasp ride to give you a tour around the sim, magical places and a fantastic echo sound experiment area.
I remember spending days and days there, there was a thriving vampire community, lots of friendly people, waterfalls and mushrooms to sit on. There was a dream dancing event and contless[sic] photo sessions.
Svarga has been around since 2006. Amazingly it's still featured in the destination guide, although I dont think Laukosargas is involved any longer.
I have some wonderful memories from Svarga. I met the most wonderfuil[sic] person there.
You can read all the responses (and leave your own) on the original post here, or check out Hamlet's article about a nascent Svarga from way back in 2006 here.
Janine Hawkins (@bleatingheart on Twitter, Iris Ophelia in Second Life) has been writing about virtual worlds and video games for nearly a decade, and has had her work featured on Paste, Kotaku, Jezebel and The Mary Sue.
The vampires were the reason I seldom visited Svarga after the first few times. Vampires were as bad as Goreans in trying to force others into their role play. Even the pre-bloodlines vampires although they at least had to think about what they were doing rather than rely on a scripted object.
Posted by: Amanda Dallin | Monday, May 04, 2015 at 02:00 PM