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Tuesday, May 26, 2015

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Marianne McCann

The official group for the event is usually one of the first places to spot works in progress, too. ;-)

Issa Heckroth

Wow. While looking undoubtedly lovely, is ALL that detail modeled with polygons?

It looks like these are made from so many tris that they would cause lag quite easily.

A.J.

I came back to this page to look at these items a couple of times. There's something artistically thrilling about the details. SL women are so fortunate to get the lion's share of the good stuff.

I try to follow the rules of the lag police to keep the SL peace, much as I've done in RL with some Christians I've known. Joyless finger-pointing has it's place.

But sometimes it's the decadence that makes life worth living.

Issa Heckroth

"I try to follow the rules of the lag police to keep the SL peace, much as I've done in RL with some Christians I've known. Joyless finger-pointing has it's place."

Except Christians are trying to convince you to believe in something that most likely does not exist.

Issa Heckroth

For the record, while I am all in favor of a bit of joyless finger wagging, I think my question is a reasonable one.

In personal situations or quiet sims its not normally a problem. But in busy sims, wearing things with a high draw weight is a quick way to get shouted at by resource conscious admins. It happened to me, that's how I know about the issue.

I have bought some lovely mesh things, but some have turned out to be lag monsters. The way to know is to rez the item on the ground. If the item is 50+ PE, then its likely a lag causer. I have had items that were 200+ PE before!! :(

A.J.

Issa, everything you say is correct.

Amish style, plain and simple, is best for resources.

Socially, we should all rock our Ruth. Anything beyond that is a slippery slope.

Issa Heckroth

"Socially, we should all rock our Ruth. Anything beyond that is a slippery slope."

Not at all. Your just being silly. You can still make amazing stuff that is well optimized. Its not a one way street.

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