Right on the heels of E3 2015, here's the spectacular teaser trailer to Dishonored 2, sequel to the immersive, open world RPG that's a favorite of this blog, featuring a great reveal at the end:
Rare to big budget games, one of the two playable characters is female, and a significant one at that: Emily Kaldwin, the daughter of royalty whose kidnapping and rescue drove the entire plot of the first game. In the sequel, however, she becomes an active participant in a larger story, whose choices the player can shape. (Players can also be Corvo, the silent assassin/bodyguard from the first game.) As such, Dishonored 2 comes across as a direct response to Anita Sarkeesian's famous complaint against the "Damsels in Distress" trope used in so many games, from early 2013. I even wonder if lead Dishonored designers Harvey Smith and Raphael Colantonio made Emily playable partly in response to that very video.
In fact, I just asked Harvey that very thing, and hopefully I hear something back. Meantime, read our extensive coverage of the first Dishonored below:
- How Dishonored Honors Thief: Arkane's Harvey Smith and Raphael Colantonio on Dishonored's Debt to the Immersive Stealth Classic
- The Story of Dishonored: How the Hit Game's Immersive Narrative Was Crafted and Told
- Dishonored Players Evenly Choose High Chaos "Evil" & Low Chaos "Good" Endings; Creators Harvey Smith & Raphael Colantonio Have a Theory Why
- Dishonored's End: Harvey Smith & Raphael Colantonio on Designing a Game That Changes Based on Player Behavior
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