Interesting feature coming to Valve's virtual reality system helps address the "If I'm wearing this headset, won't I crash into stuff around me?" The solution: Augmented reality in virtual reality:
At Valve, developers plan to minimize unwanted collisions with a feature that it calls a “chaperone” system. The technology maps the terrain of a room: furniture, walls and all. When someone wearing a headset gets close to an object, a wireframe model of the room materializes in the virtual space in front of their eyes, fading as they move away.
Very smart design feature, though also an ironic one: With virtual reality sufficiently integrated with the minimum data you need to know about in the real world (i.e. how to get to the bathroom without crushing the cat, etc.), there's even less reason to exit VR.
what if i want to do something in the house with this stuff on?
Posted by: David Nnamdi | Tuesday, August 18, 2015 at 06:27 AM