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Thursday, July 30, 2015


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AltSpace VR is one of the more interesting VR offerings out there but has a long way to go before it provides some of the affordances of Virtual Worlds like SL and OpenSim. I can't wait to see real personalized avatars in VR!

Estelle Pienaar

I have understood frim the article at variety.com that project sansar will ne fundamentally different from SL, exactly by not being a brandid persisting metaverse. It seems like the guys from altspace are simply not well informed or they insist on a unique selling point that simply isn't there: http://variety.com/2015/digital/news/second-life-maker-linden-lab-wants-to-build-the-wordpress-of-virtual-reality-1201546110/

Amanda Dallin

I can see a market for both a persistent world and temporary room based VR. Until now the most successful VR has been SLs persistent world. I think the biggest coming market will be to virtually attend RL events such as concerts and sporting events.


How many room based worlds have been out there and how many died? The worlds are still here.


Are temporary, room-based spaces are the way to go? Anyone remember Google Lively? Of course there are going to be a mix of Virtual World types with the influx of new VR people over the next few years. The success of one over the other is going to be as much about building a successful business model to keep these things afloat as much as anything else.


Amanda wrote: "I think the biggest coming market will be to virtually attend RL events such as concerts and sporting events"

^^ that

is passive engagement this. Watching other people doing interesting things is more interesting than trying to it it yourself in not very interesting ways. basically being nosey about what others are doing is way more interesting

the only thing really interesting that will motivate people to do something themselves is to get dressed up to go to the concert or event

is the passivity (unlike playing games and building stuff from nothing) that is the answer to the zillion dollars / members / signups questions

address the passivity and will get zillions of signups. Same way that TV, radio, blogs, etc. do. RL concerts and sports events audiences even as well


Ebbe said that the creators are the customers. Is kinda true this, but only for LL. Is the passive people who are the customers. Them who will buy the stuff to decorate themselves and their dressing rooms/houses/islands/homes



lurkers yes. Is way more people lurk than dont

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