High Fidelity debuted this video a few weeks ago, and for once, the epic accompanying 2001 music seems apropos, because watch:
Yes: 3 different users interacting with each other in the same VR space from three different platforms: PC, Oculus Rift, and Valve's Vive. Avatars and avatar animations still seem a bit rough, but much better than I've seen from a few months ago. But really, the key thing is a cross-platform metaverse.
I'm curious if there's any latency/interaction problems in between the different platforms, but that aside, this is a huge step toward a metaverse worth of that name.
Read all NWN's coverage of High Fidelity here.
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That is great. Now... will the specification for the interface be available?
Posted by: Melissa Yeuxdoux | Wednesday, August 05, 2015 at 04:31 PM
imagine giving a virtual blowjob to your boyfriend and somebody walks in the room and catches you while you wear that thing on you face. You would be nominated as dork of the century.
Posted by: Binkie Ratatouille | Wednesday, August 05, 2015 at 06:54 PM
Now tHAT was impressive!
Posted by: Shockwave Yareach | Thursday, August 06, 2015 at 05:40 AM
Call me stupid, maybe I didnt get it but when I read 3 different platforms I thought - 1 from HF, 1 from Opensim and 1 from SL (just examples), but for my great disappointment this news is about 3 different Glasses or Gadgets or asources on the very same unique one one platform - HF
Posted by: Carlos Loff | Thursday, August 06, 2015 at 05:58 AM
That's incredible, 3 people using a PC with different peripherals able to connect in the same online environment....Wait a minute, no its not. That's as amazing as me using my mouse, while I'm connected to someone else who is using say a joystick. I would honestly be more surprised if this did not work, as it makes no sense why it wouldn't.
Posted by: Todd | Thursday, August 06, 2015 at 08:09 AM
No. This is NOT 3 different PLATFORMS.
It's 3 different INTERFACES to the SAME platform (they're all in HiFidelity).
Hamlet, you should really clarify this in your article.
For a moment I got very excited about interconnectivity between platforms.like SL, Opensim and HF. But alas, no...
Posted by: Pathfinder | Thursday, August 06, 2015 at 08:11 AM
what Carlos and Pathfinder said
+
but is still pretty cool for a 1st up
Posted by: irihapeti | Thursday, August 06, 2015 at 08:20 AM
The headline is a tad misleading but the way the interaction works with three different interfaces is still impressive.
Posted by: Ciaran Laval | Thursday, August 06, 2015 at 10:15 AM
I agree, it's cool. And it's definitely progress. Absolutely.
But it's not progress towards the dream of an interconnected multiplatform metaverse.
Posted by: Pathfinder | Thursday, August 06, 2015 at 10:19 AM
Hamlet, I apologize if I sounded curt earlier. I just get a bit over-excited about the prospects of interconnectivity and interoperability in virtual worlds.
I still dream of those wonderful days at LL when work was being done to connect SL with Opensim. Really visionary work was being done back then.
Posted by: Pathfinder | Friday, August 07, 2015 at 06:39 AM
I can honestly say that despite being a reasonably hard core PC gamer, I have zero interest in buying or using an Oculus Rift. And gotta say those avatars are...underwhelming, compared to what we can do in Second Life.
Posted by: Tamar Luminos | Friday, August 07, 2015 at 07:47 AM