Joyce Bettencourt is a longtime metaverse developer (and Rhiannon Chatnoir in Second Life), and she got a chance to grab OculusVR CTO John Carmack at the company's recent developer conference to talk Second Life, Minecraft, and the Metaverse in general-- so let's watch:
"[H]e leans more towards platforms like Minecraft, which is coming to Oculus and GearVR as having potential to lead towards a metaverse than say Second Life." Joyce summarizes. "He mentions that the lack of implicit 'what do I do and gameplay' as downsides to SL."
That's a very valid point, something I've discussed at length here and with Second Life's co-founders -- both Philip Rosedale and Cory Ondrejka, who expressed a desire to see Second Life add a gaming system after leaving Linden Lab, and then went on to lead Facebook's acquisition of Oculus VR.
Anyway, more from Rhiannon, who provokes a good point from Carmack on how the metaverse will come about:
Does Second Life Really Have a "Community"?
In the very chatty conversation over Friday's post, "The Second Life Community Should Lead the New Virtual Reality Wave, Not Follow It" sirhc deSantis makes an interesting and provocative point:
Fair couple of closing questions. As I've noted before, less than 30,000 people typically attend Second Life's annual birthday celebration, which leads me to conclude that there are few SLers who have a deep affinity with SL as a unified virtual community, and more who are just interested in going to their favorite nightclub or roleplaying sim or whatever sub-community they're affiliated with.
In a follow-up comment to his post that started my Friday post, Maxwell Graf makes a good defense of the community concept:
Continue reading "Does Second Life Really Have a "Community"?" »
Posted on Monday, September 28, 2015 at 04:33 PM in Comment of the Week, Social Structures, Social Upheaval | Permalink | Comments (22)
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