Of course you would. I mean, just look:
This is the CableRobot simulator from the Max Planck Institute, "a carbon fiber cage that can move in real time around a large open space" -- in other words, giving the user real life sensations of motion in any direction while experiencing related visuals through a VR headset. I remain hugely skeptical that virtual reality will ever become an everyday consumer experience, but I can definitely see something like this becoming popular:
A theme park-type ride, perfectly suited for short-term, occasional use, the cable system is already similar to existing theme park simulations, and make the best use of virtual reality: Not just limited to the sights and sounds provided by a VR headset, but a full body motion experience. (At least, that is, until the user gets seasick enough to start hurling.)
(Via /oculus).
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We've already got theme park systems. This might be cheaper than hydraulics, which is a worthy thing, but it won't impact consumer-grade VR much. I'm more interested in the systems that let me move, not my chair. My chair gets enough exercise.
Posted by: Arcadia Codesmith | Wednesday, September 23, 2015 at 04:12 AM