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Tuesday, September 15, 2015


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Pussycat Catnap

There is nothing uncommon about this image other than good taste. Which can be quite rare. :)

We could all get there in our SL Homes if we're willing to be brutal about what we rez, and if we are willing to mess with lighting.

Lighting... is probably the one thing the average user of SL is most likely to not bother with or even know about.

And I am not just talking about having a good windlight and checking the right advanced lighting boxes. I am even more so talking about using local lights right in combination with the above.

This images appears to be using 3 elements for lighting:

- A good windlight setting (which means good for that scene / mood).
- Good placement of local lights.
- Some baked lighting. This last one is a maybe. Some of the spotlights "Might" be using baked lighting for the light they're casting onto walls. It might be possible to do an actual spotlight in SL, but if so I've not yet found it much to my frustration (because in 3D art most of my work is spotlight-only lit as I really like the moods I get out of that).

Another key element to good lighting is actually NOT having a lot of baked in light and shadow spots on the things you rez... because these will tend to clash with your actual lighting settings once you hit a certain skill point in using SL-lighting. I have gone so far as to retexture some things with rather generic textures just to remove the baked in shadows and be able to use light for actual shadows...

Patchouli Woollahra

PussyCat: it's possible to force a local light to act as a spotlight in SL:

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