Immerse Framework is an impressive new toolkit for multi-user creation of VR environments in Unity 3D, and it's from a longtime pioneer of virtual world-based creation, so let's watch:
It's from Jon Brouchoud, a professional architect who's been innovating the use of virtual world building for real world applications for over a decade -- most notably in his amazing, award-winning Wikitecture platform for Second Life back in the day (see below).
"You know how I love multi-user real-time collaboration," Jon tells me. "This feature carries on from my experience working in Second Life. We developed a very simple drag-and-drop utility that Unity developers can bring into their projects to enable multi-user access within a few minutes. We kept everything, including the avatars, as simple as possible, so there's no setup or avatar customization hassle for business uses, where people need to get in quickly and start collaborating with colleagues."
While Immerse Framework can work in non-VR environments, it's been developed out of the box to be compatible with Oculus Rift, and to be as extensible and as easy to use as possible:
"It's a bit like Wordpress for creating virtual environments," says Jon, "insofar as it makes the creation of interactive virtual reality experiences much easier through a toolkit of prefabs and templates users can drag-and-drop to bring their content to life." He says it's also easily extensible for advanced users, "who can take advantage of our improved input handling, Actions, and fully programmable API." For VR development to really take off, I think we need a platform like this. More on it here.
Jon, as I said, won an architecture award for Wikitecture, a 3D wiki in Second Life which was used to designed a real world medical clinic in Nepal:
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*Very* cool. It's what the current emphasis on high-end tools in SL misses: the joy of collaborative builds.
Posted by: Iggy | Wednesday, October 21, 2015 at 04:58 PM
They are really slapping you around the head with all these Virtual spaces and building tools these days aren't they?
All that content, there must exist like 4 million virtual sofas these days.
In think by 2018 there will be a massive saturation in the VR market. Look at all these headsets, how many are there already now, like 50 types of headsets.
Posted by: Humberton Di Angelo | Wednesday, October 21, 2015 at 09:45 PM