« Mid-Week Open Forum: Say Anything About VR, AR or SL | Main | Is There Really an Accurate Way to Present Second Life? »

Wednesday, November 11, 2015


Feed You can follow this conversation by subscribing to the comment feed for this post.

Estelle Pienaar

My guess would be that most NWN readers are primarily in virtual worlds and only secondary in virtual reality. (I expect a gradual shift in the future because your coverage on your VR is great). The two things are not the same. VR can be one of several means to enter and experience a virtual world. A virtual world is one of the many possible content formats for VR. If the common ground between the two were to be 43% in the end, that would be more than I am guessing now.

Estelle Pienaar

* are primarily interested in virtual worlds

Estelle Pienaar

Damn, shouldn't post comments from my phone. Too many stupid errors, sorry!

Tamar Luminos

Personally, I consider VR to be things like Oculus Rift and other peripherals you have to wear to simulate "virtual reality". I don't consider Second Life to be virtual reality, it's just a game. I enjoy SL, but I am not interested at all in VR and that's why I voted the way I did.


I think Second Life was, is and will be the only virtual world (virtually no holds barred) for the majority of our lifetime. The techies got what they wanted a real Snow Crash/Ready Player One. But then they discovered that the people using the platform were opinionated and had ideas about what they wanted from the world as in more governance less wild west.

So now the techs are set upon creating anything that is unlike SL as they can build. That is why they will fail.

As far as goggles go? I voted wait and see because I want to see what the new VRs will give their users. But all hints point to me becoming a spectator, dribbling while wearing a very unbecoming head piece. Nope, I'd rather be in SL, doing my own thing.

sirhc deSantis

You did ask 'personally' as opposed to 'intellectually' with the meaning 'willing to shell out for' (or maybe I just took it that way) so I answered with that in mind. From a technical only point of view, it has a lot of appeal. Spending on soon to be dust gathering hardware (even cardboard would mean having to scrounge up a phone) not so much.


When both the Wii nunchuk and the Microsoft Kinect did not catch on why would this thing get traction?

You think people will sit in their house with 350 Dollar cellphone boxes strapped to their face.


Microsoft Xbox
Oculus Dorkbox
Oculus Nerdbox

Orca Flotta

Like Tamar wrote there is a huge difference between virtual worlds and virtual reality.
One can join and enjoy and get engrossed, invested and immersed in a VW, without being the slightest bit interested in all that technical hocus pocus.
VR otoh is absolutely focussed on technological crap instead of content.

This trend is clearly visible since years already. Most SL residents are using sub-par hardware and are interested in pixel humping and other social experiences, while only a loud minority shows real interest in stupid Oculus things that cause them to trip on their cats.


pixel humping, they should put that in the dictionary.

Pixel humping: The act of making babies in 3D space.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog