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Wednesday, December 09, 2015

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Pussycat Catnap

Stats like that are pretty common in MMOs.

And I'd wager that the people who are active in SL spend similar amounts of time logged into it.

It is true though that only one MMO has ever posted concurrency numbers even over 400,000, and it was NOT World of Warcraft but, I believe, Guild Wars 2. Though this was on its launch event...

I'm not surprised by these numbers though. I could likely find higher numbers looking at the 'concurrency' for any release of "Civilization" if we considered the people playing it at the same time on their computers around the world concurrent.

This doesn't make either a virtual world...

- I don't think concurrency is really relevant unless you have those people together in some sense.

Pussycat Catnap

I binge watched the "Jessica Jones" Marvel detective mini-series over the weekend. I logged a lot of hours on Netflix doing that.

I spent all that time inside of somebody else's designed fictional world experiencing the reality they had shaped.

But I did it on my own, no interaction with others.

I don't see how my watching TV is any different from someone playing a solo video game...

The "world" part is not about whether it is pixels or a screen... but about whether or not it is a shared experience.

Arthur Scanlan

The main difference between watching TV and playing a solo video game, to me, is the level of control. When you watch TV, your eyes go where they're put, and see the things the creator has wrought, in the order intended, and in the prescribed amount of time.

With a solo game, you're not an uninvolved observer. A solo game typically tries to make you feel like the main character in the story they're trying to tell. Depending on where the game is on the on-rails / open world spectrum, you typically decide what you want to see, how, and more or less at your own pace. (And in my case, that tends to be slowly and repeatedly, since I'm bad at most games.)

Like Zaphod Beeblebrox in Zarniwoop's artificial universe, the world of a solo game exists just for you to come to it. It begins when you start playing, everything comes to a halt when you take a lunch break, and when you tire of it, it goes away.

An MMO marches on whether you're there or not, and everybody is their own main character. It's more rewarding to play with friends and find new ones, but it also imposes constraints. For example, it's very hard to tell a story in which you're The Nerevarine of which the prophecies have whispered when there are fifty other nerevarines within a stone's throw.

cyberserenity

The problem with MMO is people. When you design stuff people are always the problem.

zz bottom

:) Btw Great tv show Jessica Jones:)

Issa Heckroth

Cyberserenity is right. You can design a beautiful, immersive world but you cant account for people. Just ask any SL RP admin. Policing the way people behave is a nightmare for them. I did it for nearly 3 years and I honestly think the experience left me more of a misanthrope than when I began.

Plus many people dont WANT to have their behavior policed or understand why the community demands it and cry fascist or some other slur at the drop of a hat.

When SL *and MMO culture* started out it was shiny and new and alluring. Now people realize what a massive pain in the ass it is to pull these experiences off with any level of immersion. These days I would much rather get lost in Skyrim or Fallout than deal with some douchebag running in and ruining my experience in any number of ways.

One thing I have noticed is this NEED by people to be the center. Lets call it the "Nerevarine Complex" as Arthurs example is very nice :) you can always find the person who wants to be the savior of the world, or the nemisis. Not many who want to be a farmer, or a weaver. Unless they can be a farmer and still be a sword wielding fireball hurling badass.

Game and experience designers know this and cater to it and I think this is making our entire game experience stale and repetitive. But you can isolate yourself from that feeling in Single player games and kid yourself that your having a totally unique experience. Thats harder to do in an MMO, where you can see with your own eyes all the people on roughly the same path as you.

Issa Heckroth

I would love to see a game come out where you are "the chosen one" like in 99% of all games ever released but you cant win. No matter what you do, you screw it up in the climactic final moments and evil wins. The world Ends. F*%k you. That would be truly refreshing :)

At the drop of a hat

In addition numerous individuals dont WANT to have their conduct policed or comprehend why the group requests it and cry rightist or some other slur at the drop of a hat.

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