« Over-Immersion & Virtual Reality's Uncanny Valley Problem | Main | SL Flickr Stream of the Day: Cyberpunk Fashion Shots That Are Also a Post-Apocalyptic Graphic Novel »

Tuesday, December 15, 2015

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

thisisaname

Is it just me or is Gabe describing Project Sansar? ;)

To me this is exactly what Sansar has the potential of becoming.

In terms of being able to traverse many experiences with your single avatar (or with friends) and to take away from those experiences, so your progress isnt lost for nothing in xx months time.

Imagine SL with next gen graphics, where its cheaper to own land and easier to make high-end content/experiences.

It would still need a high social base (which I think Linden should let developers in mega-early to develop tools for - ready for launch) but would ultimately make money taking cuts from content/experience creators.

Imagine small (or big) game dev teams making first person/third person gaming experiences inside of Sansar. Like a multiplayer shooter where you could not only use your own avatar to participate but also take away cosmetic items earned and continue to wear them anywhere you like.

Youtubers, Twitch streamers and Bloggers could own their own enviroments for their subscribers/followers to join and participate in events or competitions.

Museums or Expos able to offer relatively cost effective VR replications of experiences to users all over the world who would otherwise miss out.

Then theres the possibilty of massive GTA style sims, housing, decor, clothing etc.

Only a few examples but could go on.

I think people underestimate its potential with or without VR if im honest.

It really is a second chance at a second life.

If devs were able to create high quality gaming experiences on the platform, it could be more Sansar less Valve. Maybe.

Dartagan Shepherd

Transalation: We want to implement more of our own monetization schemes so that we can take more money from gamers for ourselves.

Jean-Paul DuQuette

You have to hand it to Steam; from my point of view, they created a service nobody realized they wanted and did it better than giants like EA and Ubisoft. Of course they're in it for the money, but if it wasn't for them, I wouldn't be playing video games at 43.

irihapeti

i think Valve are looking at it quite a bit different to how is seen in SL

seems is more that they want to cater for the Player Added Content (PAC) market than User Generated Content (UGC) in itself

is not that UGC isn't a worthwhile market and Valve will provide for this also (as they do now). Is that PAC is a lot bigger market in terms of player participation. Or can be when the host gets it right, by creating a marketplace that is sound, economically speaking

+

the ability to trade assets won/earned in a game (PAC) can add value to other players. Which quite a few are prepared to pay for. Rares for example, like you mention

+

PAC also include in-game help from other players as a monetarised added value

gameplay example:

like you in a game in a battle. If the battle goes against you then can lose all your stuff. Which cost you a lot of money (and/or grinding time) to obtain

in PAC can shout out for help. Then some mercs (really good players) will come in and assist you, for which you pay them. A amount less than the replacement cost of what you lose if defeated

Robbert

It is delightful to read this post and i get many useful point through this post. Please keep posting such kind of post

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN