Linden Lab is doing another Lab Chat in a couple weeks, and given the massive controversy around how Project Sansar will cannibalize Second Life, which stemmed from the last Chat, this one should be a rager. You can post a question for Linden CEO Ebbe Altberg in this forum thread here. Here's some of the top questions from users I hope he answers live for the record:
- "Will we still be able to create objects with prims?"
- "Will SL residents be able to take anything with them from SL to Sansar? If so, what?"
- "What will happen to Second Life large land owners if everyone gets free land in Sansar?"
- "Has any thought been given to the impact differing economic bases will have on the currency and economy as a whole?"
- "What has your reaction been to the cost of Oculus and how do you see this affecting Project Sansar? The device seems aimed at hardcore gamers, would Project Sansar appeal to such a niche group?"
"Will SL residents be able to take anything with them from SL to Sansar? If so, what?"
I'm pretty sure that was already answered, which was no.
Of course, if you happen to have made said thing outside of SL, you'll probably be able to reupload it into Sansar after you fix it up for what ever sort of file format it will use
Posted by: HyenaNoises | Sunday, January 10, 2016 at 07:18 AM
>>"What will happen to Second Life large land owners if everyone gets free land in Sansar?"
* * * * *
There aren't many 'large land owners' that got that way without being able to:
a) assess risk,
b) make good future forecasts, and
c) hedge that business risk going forward.
This was never about land, per se, anyway. Land sells, yes, but only under the guise of 'creative control' ~ that is really what's for sale.
Also, in a way, land to an SL resident is sort of the ultimate customisation of... himself, insofar as where you live, your tastes and so forth are thus reflected.
Everyone is asking *all* the wrong questions, too.
Consider, for a moment, that anyone can run a nearly infinite opensim world for peanuts (or essentially free) already. And many people have means enough to run their own server (if they would bother to). But they generally don't, and... why? Because so few would visit, is why.
Of course, some people will visit. But generally, it's not about you, or your land, or anything you have. It's about... them. And what *they* can do, and have. Much like real life, _nobody_ cares if your house is fancy or you just bought a new car. They care about what happens to them, not you.
As such, it all boils down to that dirty four syllable word again: community. Failing that, it's just another game engine. Hey great, why not. But don't mistake it for something else.
I love VR stuff. And still have a side project way outside of SL. But it made far more financial sense to heavily diversify away from VR, lately. I'd almost go so far to say as it's a great field to be in, during a recession.
But right now, it's bucking almost every trend. Consider:
~ Activity vs sitting.
~ Being outside vs inside.
~ Wearables, vs face~cabled to wintel box.
... and so on. VR has to have more of a 'snackable' experience possibility, not something that almost always requires a person to sit down for half an hour (or much more).
I guess we'll see.
Posted by: Desmond Shang | Sunday, January 10, 2016 at 08:59 PM
Desmond - I have a colo server. And I could easily be in opens in. But my friends are all in SL, so that is where I reside. I have given up completely on business in SL as you need a lot more people to keep a business running. Also the problems with search were never fixed. So I remain because of my groups and because I play to entertain myself with my toys. And I share said toys with friends.
They would be absent in open sim. And no number of strangers visiting would compensate for their loss.
Posted by: Shockwave Yareach | Monday, January 11, 2016 at 11:03 AM