UPDATE, 1/29: Read this post for news on this project, which is reportedly closing.
I told you about the 3D version of Undertale, the beloved, hit indie RPG, being created in Second Life. Since then I had a chance to chat with Sykes Furse, who leads development on it with a large team of volunteers, and shared way more details:
“It's not a game, it's a simulator for people to enjoy the same game we all came to love, Undertale, in a 3D environment. We host nothing but an appreciation sim so others can enjoy it and hang out if they like. So far all we have are the Ruins and Snowdin. Toriel's home will be done sometime soon, but I and a few others are going to start working on Waterfall as soon as we possibly can!”
Surprisingly, Sykes' team of volunteers have created a pretty playable simulation with Second Life's basic building and scripting tools:
"Everything that was done in this game is doable in any other sim in Second Life. We're just utilizing scripts that allows us to do as such. As for time on making it... that's a good question. We started this all back in October of last year, but we fully finished up the Ruins in about a week's time I think. Snowdin was much longer because we had to figure out how to lay out a very popular hang out area so it wasn't just one big box."
Click here to explore and play it yourself, and watch the walkthrough above to see what you have in store.
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tried to go visit but it says i don't have access? is this place open to the public yet?
Posted by: Nimil Blackflag | Thursday, January 28, 2016 at 08:22 PM
Check Friday's post, looks like it might be closed to the public.
Posted by: Wagner James Au | Thursday, January 28, 2016 at 10:26 PM