In my Wired article last week, after I quoted Palmer Luckey saying that he'd "absolutely" plug into Robert Nozick's experience machine, and that “Once you’ve perfected VR, you can imagine a world where you don’t need to perfect anything else”, Palmer posted this quote on my Facebook wall:
"What’s the difference between the real world and the virtual one?"
— Palmer Luckey (@PalmerLuckey) January 20, 2016
"The quantity of data, that's all." pic.twitter.com/khz3YOT89d
I had to dig a bit for the reference, and turns out it's from Sword Art Online, a manga/anime series. So there's that.
I quoted John Carmack, Luckey's CTO at Oculus, as saying, "[S]ome fraction of the desirable experiences of the wealthy can be synthesized and replicated [in VR] for a much broader range of people", and “If people are having a virtually happy life, they are having a happy life. Period.” His response on that:
"VR is for Radical Exploration of the Unknown, Not a Continuation of the Familiar" (Reader Comment of the Day)
Interesting response to the study I cited that people who use SL derive more happiness in Second Life than from real life, from regular reader JohnC:
Continue reading ""VR is for Radical Exploration of the Unknown, Not a Continuation of the Familiar" (Reader Comment of the Day)" »
Posted on Monday, February 29, 2016 at 02:08 PM in Avatars and Identity, Comment of the Week | Permalink | Comments (9)
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