Ebbe, Ebbe, Ebbe, are you trying to drive us mad?
Team having fun creating another #vr experience in #ProjectSansar. pic.twitter.com/mW6PlMQzQj
— Ebbe Altberg (@ebbealtberg) February 10, 2016
So this is a pretty bland example of a virtual world shot, certainly not as striking as the one the Linden Lab CEO posted last week. My first reaction, like a lot of NWN readers, was to think, "You could easily create as something that looks as impressive in Second Life in probably the same time." And then a thought occurred to:
Yes, you could create something that looked as impressive as this in Second Life. But if you did, it would only look as impressive if you were in the small minority who owned a high-end desktop PC. Otherwise, it would be more likely look like a muddy mess. And if the scene was created with prims as opposed to mesh, it wouldn't look very good up close. And if more than a few avatars were interacting along with you, it would also be a laggy mess. And finally, if you tried to access it in VR, it would look like a disproportionate mess with poor frame rate. And that's only comparing it to one other 3D platform.
Point being, we really need to know how this scene was made and how consumers will access it, before we really know how it compares to what the market is offering now. Otherwise we're just comparing static screenshots which don't ultimately tell us much below the surface.
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True. Problem is less the screenshot than the difference between generating real interest and selling hair tonic.
Although this one is not washed out, at least you can see something with light and shadow, material detail, etc.
His tweet was that this is the team having fun building an experience. Well it's not an experience, it's some rocks and a couple buildings (and possibly some avatars?). But ok, experience is their word for anything you do in their 3D environment. Or was it a full blown interactive experience? Who knows? Who cares without the details.
Why was the team doing this besides fun? To get paid for nothing or was there a purpose?
"team having fun experimenting with baked lighting" for instance would tell you what the point was and why we're looking at it and what we might be looking at besides a flat 2D render.
Jeez, just a little bit of effort. This is just weird at this point the way it's being handled. Who are they trying to sell this to?
Posted by: Dartagan Shepherd | Wednesday, February 10, 2016 at 01:55 PM
And you think it won't look like a mess on lower end computers, just because it's Sansar? I'm pretty sure that computer tasked with this rendering isn't even five months old -- never mind five years old.
Posted by: Shockwave Yareach | Wednesday, February 10, 2016 at 04:13 PM
"Team having fun creating another #vr experience"
https://www.youtube.com/watch?v=JKO9fEjNiio
Spot the difference.
Posted by: JohnC | Thursday, February 11, 2016 at 02:30 AM
Let me say that I am waiting with interest to see what this new VR world will look like. If the graphics are interesting I expect it will hold my interest for about six months, and after that? In second life I have a community. It took me about a year of exploring and test joining groups before I managed to find one that made me want to stay. Griefers? Yes, of course they are around. X-rated sims? Yeah, I know where they are but so what? In the groups I finally chose I am a welcome member, people greet me when I arrive. Over almost a decade of RL time I have celebrated births, helped console their troubles, morned with them the demise of SL friends and close relatives, celebrated with them their triumphs and been there when they needed someone to just listen to their burdens. A religious person might call this the ministry of presence. There are those critics fixated on the low places SL has, I know of these places and what lives there. Like the city in which I live, I have no reason to go there. SL has its high places and those are where I choose to be. So what about Sansar? Will it provide an environment that fosters the kind of SL community I choose? I hope so. Ebb has bet big on Sansar and we SLers can only wish him and the Labs luck and good voyage. For myself, the neat graphics I give six months.
Posted by: Argo Nurmi | Thursday, February 11, 2016 at 04:20 AM
If my company had and drained the resources that LL has and we've invested over a year into a semi-secret project that has smacked the face of many existing clients and I finally decided to throw some teasers out on social media...
If it looks like a duck and quacks like a duck, then it's only fair that we take that duck at face value.
This is the best they got at this point. Surely it's way beyond thumbnail sketch and rough draft time.
Posted by: Clara Seller | Thursday, February 11, 2016 at 05:28 AM
Looks like a set from the 60's Star Trek show.
Posted by: UCMO | Thursday, February 11, 2016 at 06:25 AM
Its still only a screen shot and for all we know it could be the equivalent of an old fashioned film set - all painted on flats, as it were. Absolutely no hint of anything more complex.
With no further info, this smells to - vapourware again.
And on this 'low end computer' stuff - my soon to be 7 year old box (32 bit, 2 gig, cpu 2.80GHz, Nvidia 610 - and I bet most phones have more 'power' now haha) is quite capable of doing the same ie - a snapshot, inworld, at full ultra graphics with all the wotsits running. And on the SL viewer to boot. With actual 3d rezzed objects you can interact with. And some people too. Well, not too many people I admit :)
Posted by: sirhc deSantis | Thursday, February 11, 2016 at 09:43 AM