Comments on SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)TypePad2016-03-03T19:32:16ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2016/03/seven-second-life-lighting-tips-for-stunning-results/comments/atom.xml/Caldora Beaumont commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef02a2eec9246a200d2022-06-22T23:23:09Z2022-06-22T23:23:09ZCaldora BeaumontA very old thread, but still pertinent. Most lights in SL are still awful in 2022 even with ALM on....<p>A very old thread, but still pertinent. Most lights in SL are still awful in 2022 even with ALM on. It's just laziness to create a light and not address a problem that has aways existed: the way lights shine outside a building. Personally, I find this to be the #1 benefit of using projectors, as I hate how basic light can be seen through walls. Using the FOV & focus (as well as fall-off & radius) and even a simple soft circle light texture to dial down the way the light spreads should be standard light-creating practice. If all you want is a bare bulb effect AND the light is in the center of a room, the default light settings are OK, I guess. But any other kind of light looks really stupid if allowed to shine 360 degrees with equal, full-blast intensity. A lot of creators have added "light beam" prims to their builds to simulate what projected light would look like, but a light texture does that without adding to the prim count/land impact.</p>sirhc deSantis commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01bb08c45b45970d2016-03-07T10:31:14Z2016-03-07T10:31:14Zsirhc deSantisThanks :) Especially for the tips to cover varying graphics settings.<p>Thanks :) Especially for the tips to cover varying graphics settings.</p>Pamela commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1a9861c970c2016-03-06T18:55:15Z2016-03-06T18:55:15ZPamelaThanks -- I have not been clear on how emissive masks are used.<p>Thanks -- I have not been clear on how emissive masks are used.</p>Brookston Holiday commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1a8e8aa970c2016-03-06T02:16:09Z2016-03-06T02:16:09ZBrookston Holidayhttps://www.facebook.com/promaterials/Thanks!<p>Thanks!</p>Connie Arida commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01b7c81e2ce5970b2016-03-05T10:47:51Z2016-03-05T10:47:51ZConnie Aridahttps://www.flickr.com/photos/conniesec/A great tutorial and thank you. Too many times i have seen very promising builds ruined by insensitive lights.It's about...<p>A great tutorial and thank you.<br />
Too many times i have seen very promising builds ruined by insensitive lights.It's about time people really stopped using overly bright, overly big and unrealistic point lighting. Projectors are the only way to go.</p>pussycat catnap commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1a7b1b1970c2016-03-04T00:00:24Z2016-03-04T00:00:24Zpussycat catnaphttp://catnapkitty.wordpress.comIn that first screenshot... as someone who used to do a lot of 3D art I will just say that...<p>In that first screenshot... as someone who used to do a lot of 3D art I will just say that it is BECAUSE that first image only uses 2 light sources that it looks so good.</p>
<p>Really though, the ideal scene uses exactly 3 light sources.</p>
<p>Two from different angles with different colors and strengths aimed at your subject, and a third of varying color and strength as a backlight behind your subject aimed somewhat at it to enhance the contrast outlining it.</p>
<p>Everything about mood and effect then becomes all about what colors, angles, and strength of lighting you go for.</p>
<p>(and if SL gave us better light tools, things like the spread of cones and how sharply they fall off on their edges would also matter a lot, as well as how they fall through atmospheric filters like smoke, fog, rain, and so on.<br />
</p>Brookston Holiday commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01bb08c24c7d970d2016-03-03T21:22:08Z2016-03-03T21:22:08ZBrookston Holidayhttps://www.facebook.com/promaterials/Thanks!<p>Thanks!</p>Dartagan Shepherd commented on 'SL Building Tutorial: Seven Lighting Tips for Stunning Results (NWN Guest Post)'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1a79cb1970c2016-03-03T20:18:47Z2016-03-03T20:18:47ZDartagan ShepherdGreat work and tutorial.<p>Great work and tutorial.</p>