Beev Fallen doesn't just take fantastic SL photos (as I wrote about here), he's also creating fantastic demos of realistic lighting in SL like the above, achieved through projectors:
Scene uses five projectors to emulate light & color reflections, and a few regular lights for ambient lighting. Thanks Skills for sharing this awesome trick with SL projectors. [Yes, the Skills who's been booted out of Second Life. -- WJA] Built for "Ambient Dark" WindLight preset (100% darkness), which is the best way to achieve precise results with lights, projectors and materials.
Here's Beev's tutorial for doing something similar:
The main trick is, you need to reduce and unfocus light, that comes from projector, so then it stops working as a "picture projector" or a "light source" and starts working as a part of SL environment map. Next, you have to set "environment" parameter of some item's specular texture, and together it starts working as expected: reflective surface.
More on that on Beev's Flickr.
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Fan-fucking-tastic! And I'm 99% sure the wood floor texture is one I designed :)
Posted by: Brookston Holiday | Monday, April 25, 2016 at 06:12 PM
Brookston Holiday, diffuse texture for the floor was a freebie from DT textures, but I made bump / specular for it.
Posted by: Beev Fallen | Tuesday, April 26, 2016 at 04:14 AM
My bad. Thought it was this: https://slm-assets3.secondlife.com/assets/12059231/lightbox/ProMaterials_Ad_Wide_Parquet_3.jpg?1438209942
Awesome movie Beev! Great lighting
Posted by: Brookston Holiday | Wednesday, April 27, 2016 at 06:47 AM
In structured light (SL) systems, a projector illuminates a scene or an object with special patterns that are then captured by one or several cameras.
Visit https://www.thenetworkhardware.com/projectors for original post date.
Posted by: alysa iliana | Tuesday, June 14, 2016 at 10:25 AM