As a counterpoint to my last post, this is really great:
I've said this in different contexts, but it bears saying again: One of the best real life applications of VR is helping people whose real life circumstances are physically constrained, either due to illness or infirmity. Because then, the biggest adoption hurdle to VR (being cut off from the outside world) becomes less a hurdle, than a downward ramp.
Via /oculus.
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