Undaunted by unproven consumer interest, let alone any skepticism from tech journalists -- seriously, has anyone with CNET, VentureBeat, The Verge, etc. actually offered any pushback? -- here's Google's long-expected full VR platform for Android.
And unlike Facebook and other tech giants, Google actually knows there's little consumer interest in VR from their own data:
Because from Google's own data, it seems more like 300,000-500,000 people use Cardboard with any high degree of engagement.... Looking at third party Cardboard apps, only a handful have been downloaded between 100,000 to 500,000 times -- most of the rest, much less... 350,000 hours of video may seem like a lot -- but split between 5,000,000 Cardboard units, that's an average of .07 hours viewing per user. I.E., a bit more than 4 minutes. Total.
If you think Google is still bullish on VR because Google's bright minds know something you don't, you may very well be wrong. Like Google was wrong about Google Lively, or for that matter Google Glass.
Oh well, let's watch the video anyway:
At least the revival of Ultima Underworld will be running on Daydream, which is more than enough to make me want to give Daydream a try. (Or for that matter, Philip Rosedale, who was inspired to jump into VR after playing the original 90s game.)
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Virtual reality porn... they said HD porn would never catch on... they said who would watch 4K porn... Now VR porn is going to be the next big thing... who wouldn't jump on that bandwagon. The porn industry has always been a major catalyst for a lot of the consumer technology we see today from webcams to fast wifi routers.
Posted by: Tesla Miles | Friday, May 20, 2016 at 12:22 AM
Sometimes when you pick cherries you miss the whole tree...
Google Cardboard platform picks up steam with 50M app downloads to date
http://techcrunch.com/2016/05/18/google-cardboard-platform-picks-up-steam-with-50m-app-downloads-to-date/
Posted by: RoblemVR | Monday, May 23, 2016 at 11:29 PM