Comments on High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev RespondTypePad2016-05-19T21:57:41ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2016/05/oculus-vr-high-fidelity-for-mac/comments/atom.xml/Joe commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01bb090499cf970d2016-05-23T01:17:29Z2016-05-23T01:17:29ZJoeYeah it's compatible, until I say it isn't.<p>Yeah it's compatible, until I say it isn't.</p>Iggy commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b7c860f800970b2016-05-22T23:27:47Z2016-05-22T23:27:47ZIggy@Adeon, we travel in different circles. Ours is not a gamer-heavy campus for serious games. I will add that the...<p>@Adeon, we travel in different circles. Ours is not a gamer-heavy campus for serious games. I will add that the serious gamers I know have desktop PCs. So there you go.</p>Adeon Writer commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1e9f60e970c2016-05-21T11:43:05Z2016-05-21T11:43:05ZAdeon WriterI don't know a single 'millennial' (I don't know a single 'millennial' who self-refers to themselves as such) who owns...<p>I don't know a single 'millennial' (I don't know a single 'millennial' who self-refers to themselves as such) who owns a mac.</p>Iggy commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b7c85fd037970b2016-05-20T17:23:32Z2016-05-20T17:23:32ZIggyThanks, Wolkenreiter. I hope they enjoy whatever success they aim to have, but they'll never be mainstream with Millennials (which...<p>Thanks, Wolkenreiter. I hope they enjoy whatever success they aim to have, but they'll never be mainstream with Millennials (which may not be their goal).</p>
<p>We are at 90% Mac OS by incoming students at my university, and nearly 0% desktops running any OS. </p>
<p>The PC Gamer market is a big one, that said. And if I ever have an interest in a Rig of some sort, I'm sure there will be Mac OS compatible competitors for Occulus at that point.</p>Wolkenreiter commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1e9a271970c2016-05-20T16:42:08Z2016-05-20T16:42:08ZWolkenreiter@Iggy: No, they ain't supporting Mac because there's simply none which brings the specs to enable the kind of highend...<p>@Iggy: No, they ain't supporting Mac because there's simply none which brings the specs to enable the kind of highend VR experience Oculus is aiming for:<br />
<a href="https://www.theguardian.com/technology/2016/mar/04/palmer-luckey-oculus-mac-when-apple-release-a-good-computer" rel="nofollow">https://www.theguardian.com/technology/2016/mar/04/palmer-luckey-oculus-mac-when-apple-release-a-good-computer</a><br />
They're actually trying hard to make the Oculus experience smooth and compelling enough to make the platform a commercial success. They have always warned VR hardware and software providers that a poor implementation may do irreversible damage to the whole field technology.<br />
Rosdale, on the other hand, doesn't care, HiFi has no standards, they're not making any content and the performance and experience is entirely in the hand of their domain owners...</p>Iggy commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1e99c8a970c2016-05-20T15:45:34Z2016-05-20T15:45:34ZIggyDid Occulus drop Mac OS X support because they perceive no market save on gamer-spec Windows desktops? Typing this from...<p>Did Occulus drop Mac OS X support because they perceive no market save on gamer-spec Windows desktops?</p>
<p>Typing this from an hours-old MacBook Pro. It's my fourth Mac laptop in 18 years, and there's no friggin' way I'm going back to a desktop, even if it were a Mac.</p>adec commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b8d1e960d2970c2016-05-20T04:34:50Z2016-05-20T04:34:50ZadecSitting back and watching.. but nice work Philip.. #TeamPhilip in this one :)<p>Sitting back and watching.. but nice work Philip.. #TeamPhilip in this one :)</p>Philip Rosedale commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01b7c85f848c970b2016-05-20T04:17:28Z2016-05-20T04:17:28ZPhilip Rosedalehttp://www.highfidelity.comThe fact that we made this work on the Oculus 0.5 SDK is what's impressive, and a good bit of...<p>The fact that we made this work on the Oculus 0.5 SDK is what's impressive, and a good bit of work. Last December, we wrote a cross-platform implementation of the same “Asynchronous Timewarp” technique that was released by Oculus, for Windows only, in March 2016. Our version therefore enables similarly great performance on Mac OSX as well as on the HTC Vive.</p>Adeon Writer commented on 'High Fidelity Launches Compatibility for Oculus DK2 <em>for Macs</em>, Explains How Other VR Devs Can Do the Same UPDATE: Palmer Luckey Says "Not Exactly a Breakthrough", UPDATE 2: Philip Rosedale & Lead HiFi Dev Respond'tag:typepad.com,2003:6a00d8341bf74053ef01bb09030f07970d2016-05-20T03:23:37Z2016-05-20T03:23:37ZAdeon WriterYup - DK2 anything is old hat. It's news when something has Oculus Rift support (AKA CV1, AKA Oculus Runtime...<p>Yup - DK2 anything is old hat. It's news when something has Oculus Rift support (AKA CV1, AKA Oculus Runtime 1.3)</p>