Once you spot Descartes' Evil Deceiver lurking in the virtual reality industry, you can't stop seeing him. From HTC Vive's Safety and regulatory guide [.pdf]:
"[I]t is important to remember that simulated objects, such as furniture, that may be encountered while using the product do not exist in the real world, and injuries may result when interacting with those simulated objects as if they were real, for example, by attempting to sit down on a virtual chair.
Or like my boy René put it almost 400 fricking years ago:
The evil demon presents a complete illusion of an external world, including other minds, to Descartes' senses, where there is no such external world in existence. The evil genius also presents to Descartes' senses a complete illusion of his own body, including all bodily sensations.
IANAL, but the Vive safety warning actually seems less liability-protecting than Oculus Rift's own Evil Demon clause, which is directly built into the Terms of Use. But who can blame them, when looking at my little survey in which 3% of VR users report "medium to heavy" confusion for a few hours after use, while notably, another 3% report medium to heavy confusion for over 12 hours. Assuming millions of users, 6% is a lot of people tormented for quite a time by a digital Evil Deceiver.
René Descartes, baby, your ass has been productized.
Please share this post:
Virtual reality may be deceptive, but I don't think you can call it an evil deceiver, unless an evil programmer is programming it for evil ends.
René Descartes was trying to establish a basis for his philosophy, and wanted to rule out the possibility of being deceived, thus by doubting everything, he felt he could at least be sure not to be misled into falsehood by his hypothetical demon. He assumes the demon is evil, because it's trying to deceive him.
He goes on eventually to state, "we cannot doubt of our existence while we doubt"
There is therefore, nothing in his arguments to make us suppose VR is an evil deceiver, if it's not in evil hands, and its intent is not deception for evil purposes. It might merely be an entertaining deceiver, or a banal deceiver.
What strikes me about the particular example is that it applies as well to augmented reality, like Magic Leap. Given that VR can cause disorientation, some have suggested augmented reality can avoid this danger since you don't lose touch with the real world, while you experience virtual objects.
The example of trying to sit in a virtual chair proves even augmented reality can be dangerous. Some risks might be worth taking, but we should at least understand what the risks are, so such warnings are well founded.
However, we don't need to make the road harder for the new technologies by labeling them "evil deceivers."
Posted by: Flashing Merlin | Wednesday, June 29, 2016 at 08:39 PM
Then again 6% is probably less than the proportion already willingly deceived by, oh lets pull one at random, the Ebil Murdoch....
Posted by: sirhc deSantis | Thursday, June 30, 2016 at 07:53 AM