Linden Lab was just touting improvements to its web-based Second Life Marketplace last week, but veteran SL blogger Strawberry Singh has an irksome report of Markeplace problems that mere technical issues won't solve -- namely, unauthorized resell of avatar enhancements:
Apparently there are many accounts on the marketplace reselling full perm creations that they do not have permission to resell. They purchase full perm items from valid full perm creators such as: Underground, Creative Studio, Deadpool,Meli Imako, CBB and many more, then they illegally resell those items, with full perms, at a lower price than the creators themselves... The valid full perm creators have contacted Linden Lab by chat, phone calls and emails but unfortunately nothing has been done about this issue. All they are being told to do is file DMCA’s. A DMCA take down usually takes a week to be taken down, but the next day, that account puts it right back on that same Marketplace as a new listing.
Strawberry has some suggestions for avoiding these scams, which ironically enough, include not using the online Markeplace at all: "Purchase the items from the in-world store of the full perm creator instead of the Marketplace, to ensure that you are not purchasing from an illegal seller." Ironic, because a key point of the Marketplace existing at all is it makes online shopping for virtual content much more convenient than having to go rooting around for items in the full 3D client.
What's worse, Strawberry thinks there's no easy way for Linden Lab to lock down these kinds of scams:
"I honestly don't think they can because for them it would be hard to tell who is a valid seller without someone informing them at first and that's why the DMCA needs to happen," as she explains it to me. "If they went around closing accounts of people they suspect might be doing this without someone claiming it first, then they could potentially close some innocent accounts."
A potential solution does exist, she suggests: "I do think they should close down the accounts or review them completely once a DMCA has been filed against an account. Once a DMCA has been filed, then all the other items that seller is selling need to be examined and removed if they are also being illegally sold."
I think that might work, but then Linden Lab would need to be careful not to unfairly punish users who've been the target of unfair or frivolous DMCA claims (a pretty common phenomenon), which would take additional legwork. Then again, I don't see how Linden Lab could address this problem without paying much more in community management and enforcement costs -- and doing that would cut into Second Life's steadily shrinking profit margin. Then again, alienating content creators by not giving them a secure market also is also a profit-limiting move.
There's another option, but maybe that idea's best explained in a follow-up post.
Please share this post:
I hate those folks that copy stuff or resell illegally but... Cummonnn, Full Perms is Full Perms - If one person sets up an item as full perms is is saying folks to do whatever they want - Even if LL was a rightful company they would need a whole building full of people just to police this stuff - There are buttons on creation tools to check off the boxes - COPT - TRANSFER - Cummonnnnn
Posted by: Carlos Loff | Tuesday, August 23, 2016 at 02:10 AM
The false DMCA claims are the prob here - unless there comes in to exsistance a select 'trusted'/'untouchable' creator group which sounds so likely - think of the dramahz there :( Looking forward to your follow up as want to see this other option.
(and to ser Loff your comment duly noted. Perhaps from your standpoint 'cummonnnnn' is somehow a valid response. )
Posted by: sirhc deSantis | Tuesday, August 23, 2016 at 04:12 AM
Whe I grab one item I built and hit - Transfer - Im aware of what that means - Why do most people just dont get it - Have ever thought why the hell the viewers have the option to hit - non transfer ??? In a perfect pink world I understand simething must be done - but the world is not perfect - If I have a dog and allow him to go away from home without a leech on its own, in a perfect world cars and walkers would be careful with the dog and police would catch anyone that harmed him, but in RL workd if I set my do free alone I must aknowledge wat the hell Im doing and the consequences of it - If you make freebies let them fly but if you want to have your work safe give it or sell it winth less perms, according to what you want or fear
Posted by: Carlos Loff | Tuesday, August 23, 2016 at 04:28 AM
Handing out something full perm is like if I were a First Life salesperson selling my left-handed widget with a 3D model that can make more widgets in a 3D printer. I tell people "Now I'm just handing you the model to make more for yourself, but don't make more for resale or to hand out." Simply put, I know for a 100% fact that some number will use my 3D Model in a way inconsistent with my intent.
It's not my fault that they are moral vacuums, but at the same time, I need to take steps to protect my own business. I can't just let people have the ability to reproduce something I made if it will help put me out of business.
Of course, this isn't a perfect analogy -- in First Life, the person would still have to get the 3D printer and the material to make the items, and then have a place to sell them. In SL, there is no "overhead" so the temptation is great for a moral leper to ignore the "don't resell these" clause in the sales agreement and just do what they want. There is only the upfront cost of getting the full perm item.
I have made things over the years and sold them, and I've never handed out anything full perms. Copy/no-trans or trans/no-copy only. In my opinion, the only full perm things that should be sold are components that the original maker knows will be used to make more clothes, or parts for homes, or what have you. And those are sold at a higher price as the maker knows they are sold to one avatar once, and hopefully not handed out to others.
If a seller is not willing to have people do them in with reselling things inconsistently with the seller's intent, setting proper permissions are the only real protections they have. Always expecting the worst out of people is a better life algorithm than blind trust people will do right.
Posted by: Vanni | Tuesday, August 23, 2016 at 07:45 AM
Of course there is a solution. It is a small change to permissions system. Simply add the checkbox "no resell" to permissions, signalling that full perm stuff may not be sold. And add another checkbox called "no rebox" as well.
Buy a box of textures to make your own products? Thatll work. But try to sell the same box of textures and make your money back? That wont work. Sure you can take the time to put all the textures in your own box and sell that - if the textures are set "norebox" they cannot be stuck in another box, just used to texture it.
Posted by: Shockwave yareach | Tuesday, August 23, 2016 at 08:00 AM
Again what i found rather strange on all this latest posts regarding marketplace scams is why nobody is asking the main reason for them.
How much LL wins due to:
Account disabled but items still listed and available.
(rl death or whatever)
Account closed by abuse of Tos Marketplace, items still available.
And more, much more.
LL is the only one winning on this issue, not only with fp items but with all that scam.
LL closes the scam account but until a dmca is filled and it can only be filled by original creator, LL keeps items online, gaining not only the commission but as the account is closed, all.
Posted by: zzpearlbottom | Tuesday, August 23, 2016 at 10:28 AM
I understand a creator of a full perm may want people to transfer those items for free to others, modified or not - But If one is really afraid of resells just leave - COPY/MOD and that is all, if someone else wants the freebie than come and grab it at origin, a bigger argument for more visits - The only thing that is lost in here is that the freebie wont be taken by third parties for free with some cool MODs the first taker made but hey - Not a perfect world, if someone wants a full perm modified, come and take it and modify it himself - a very low stress to have compared with the certainty that IT WONT BE RESOLD
Posted by: Carlos Loff | Tuesday, August 23, 2016 at 10:30 AM
Although on the developers side - Shockwave yareach - Is right, the NON RESELL box would solve it all, folks could still transfer but only for free
Posted by: Carlos Loff | Tuesday, August 23, 2016 at 10:32 AM
What about making it so that in order to sell on the marketplace you need to be a premium member and/or have credit card information on file. These fly by night avis cobybot, upload the stuff on marketplace, cash out the money quickly. As many copybotters have an army of alts, they do not care if one avi is banned. The only way to do something about this is to tie real life information to a person's account and verification and one way to do it is via credit cards, paypal, payment information etc.
Posted by: someoneinsl | Tuesday, August 23, 2016 at 12:40 PM
You have to be verified as a real person to sell at the marketplace. Linden lab knows who you are inworld you can still be a avatar. Could be a solution.
Posted by: cyberserenity | Tuesday, August 23, 2016 at 11:52 PM
Again and again I ask, why do some still think LL will do any to stop this?
They are the ones that gain with this kind of exploits and they can always invoke the Tos to shell themselves.
Full perms items could be free, even then some would place them on marketplace for a price and all LL will do is to say, it is fp so is not against the tos to do whatever (this happened to my and my soul mate, we have a free copy/transfer only boat in world, someone just upload it to marketplace and sold it, even with the fact that being only copy/transfer, they could not even change the root prim, we filled an abuse report, we placed the original, for free also on marketplace and all LL did was to remove our Original cause it had a link to the stolen item pointing users not to buy that!).
LL only wanted to get their commission so they choose to not remove the item that was for sale and remove the original that was free, and both where the exact same object, root prim s and all included)
These are facts, that show that more then anything LL only worried about making profit, no matter how and cares anything about the rights of its users, be creators or consumers
Posted by: zzpearlbottom | Wednesday, August 24, 2016 at 05:01 AM
You know, template makers like Meli Imako and others could solve this issue by taking the middlemen out of the equation entirely and hiring texture people and selling finished goods to consumers instead of selling templates to the "art-school-girls-with-texture-skills" crowd.
Then, instead of just making money from sales to the "art school girls" they're making money from the consumers that would have gone to the "art school girls" which is a larger pile of cash to begin with.
Posted by: CronoCloud Creeggan | Wednesday, August 24, 2016 at 05:22 AM
Number one reason Sansar may end up (I know nothing of what they plan to do) a system that automatically allows people to modify things and list them. This exists in IMVU I think, though I don't use it I have read about it. Person one makes a home, person two makes a new interior texture set and then sells it. Person one hates it, but person one gets money from the sales of person two's build. If LL puts this into Sansar, allowing no one to stop another from modifying it BUT have a solid tracking system then the only issue is items from Sansar ending up on any 3D object site as 3D may be used more for various mods, vr or whatever else comes along.
Posted by: nameinthisbox | Wednesday, August 24, 2016 at 09:42 PM
That would be some id love to see implement as it would not stop modding and creativity as now sadly the fact that so many item's are not mod, do.
Posted by: zzpearlbottom | Thursday, August 25, 2016 at 06:54 AM
Maybe adding the option of multiple transfers or just a single transfer would also solve the problem.
For peoples info, it is now the case you need PIOF to open a MP store. Still, there are plenty of registered accounts that setup stores before that came in.
Posted by: Issa Heckroth | Thursday, August 25, 2016 at 08:51 AM
This issue is a pain to solve as SL's origins as a creative commune basically mean all object rights are granted on a basis of allowing everything first before slowly stripping (and never returning) those rights in a system that's mainly a cursory attempt to enforce a semblance of property ownership. We don't have a ledgered way to flag derivatives of original content unlike many newer VWs, so it's always been the case that full-perms items intended for merchant resourcing or building with are mainly reliant on the honesty and morality of residents rather than technical limitations baked right into the system to enforce proper use.
God knows that's not always working out as intended, but for the most part, it does work to lock out unintended modification, copying or transfers of items by normal residents (actual hacking or the occasional compromise by errors are rare, but let us be honest, they HAVE happened before, even if LL does clamp down on them as soon as they know it's happening and why)
Posted by: Patchouli Woollahra | Friday, August 26, 2016 at 12:39 AM
Here's an alternative for ALL Internet SCAMS:
Sanction scammers
Kill them all
Slowly torture
on a wall
Hanging high
for all to see
the brutal end
Their screaming pleas
for mercy
They deserve it not
Let their corpses
turn to rot
So other would be
thieves will wonder
Will I be next
torn asunder
disemboweled for my plunder
Then we’ll see
these crimes will cease
the web again
a place of peace.
Posted by: Valiant Westland | Saturday, August 27, 2016 at 11:07 AM
what about "buying" content from other hard working 3d designers and trying to pass it off as your own???? This is what Meli Imako does. She is so worried about copy botters and people handing out her stuff free etc but she is ripping other people off in the first place. She goes to sites like TurboSquid, Renderosity, Daz3d etc and buys mesh from them and uploads it as her own items.
if you dont believe me look below
Meli imako's theft from Renderosity.com
Proof 1
Meli's Item:
https://marketplace.secondlife.com/p/Full-Perm-Rigged-Mesh-Off-Shoulder-Front-Laced-Peasant-Dress/5119013
Rederosity's Item By Lionlady
https://www.renderosity.com/mod/bcs/peasant-dress-for-g3f/118337/
Proof #2
Meli's item :
https://marketplace.secondlife.com/p/Full-Perm-Rigged-Mesh-High-Waist-Bikini-Swimsuit/6186333
Her theft of 2 items from Renderosity
Model by OutofTouch
https://www.renderosity.com/mod/bcs/retro-swimwear-trio-for-genesis-2-female-s-/103539/
and texture pack by ShanasSoulmate
https://www.renderosity.com/mod/bcs/vintage-for-retro-swimwear/103553 See picture 3 for undeniable proof.
And if you think that oh "she purchased it and should be able to use how she likes" well here is the license agreement from Renderosity.
"Renderosity Products NOT Allowed at Second Life
September 24, 2013 4:33 pm
Tags: License, SecondLife
Second Life is owned and operated by Linden Lab. Because of the change to Second Life’s Terms of Service (TOS - http://lindenlab.com/tos), Renderosity products are NOT allowed to be used there for ANY reason.
In the past, we have allowed a Buyer to use Renderosity products for their use in the Second Life virtual world, as long as the Buyer does not sell or give away the files. However, the new TOS at Second Life gives Second Life the complete ‘rights’ over anything uploaded at their site as of the date of their new TOS. Second Life’s new TOS conflicts with our Renderosity license because it says,
“Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. You agree that the license includes the right to copy, analyze and use any of your Content as Linden Lab may deem necessary or desirable for purposes of debugging, testing, or providing support or development services in connection with the Service and future improvements to the Service. The license granted in this Section 2.3 is referred to as the "Service Content License."
Our license “grants the Buyer a…NON-TRANSFERABLE license….[Buyers] may not distribute the Product or any of the Product’s files….in any format for sale or free.” Given Second Life’s new TOS, any Renderosity product uploaded there (even for personal use) is in violation of our license because their TOS is ‘transferring’ the rights them. This is a very disturbing TOS for the rights of anyone uploading items to use on Second Life."
Posted by: taracia | Saturday, January 28, 2017 at 03:05 PM