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Thursday, September 01, 2016


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Carlos Loff

Graphics look great but we must get inside to see how much of what is shown is functional or just static - Also fluid performance and detail will be a must - Otherwise no thanks, enough learning curves with SL/OS

Adeon Writer

I don't think there's any doubt that the most important part of Second Life - the fully in-world customizable avatars by the end-user - won't be part of Sansar.

Clara Seller

It's nice. I'm still kinda scratching my head and wondering when the "hook" is going to be revealed. Surly it's in there somewhere. Something feels really out of proportion between those avatars and everything else.

metacam oh

Looks like any of that could be done in SL


Looks like Playstation Home did before closing- very professional and commercial in appearance- Don't think Sansar is going to have an audience due to SL being a niche offering- you can dress up avatars in most Virtual Worlds- tell us about land and what we can do-- in PS Home all development was done by approve vendors not the users-- so sad-- if Sansar adopts this practice-


Look a little closer at the 'monster'. ;)

CronoCloud Creeggan

The monster in the first pic is an avatar wearing a costume.

And yes it does remind me of "Home", or the "Home-ish" F2P games that have popped up on PSN which makes me what to scream: "Instead of doing separate gambling and "Home Tycoon" style games with "Home-ish" avatars and content...why not just work together with Sony Interactive Entertainment and do a new Home"

Connie Arida

The volumetric lighting looks nice. A rush to judgement? No.


The first pic seems to be a child's playroom, and if you look to the far right you will see him standing there overseeing his kingdom which includes the monster. So maybe two avatars in that shot?

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