« High Fidelity Video Demo Sets Bar for Other VR Worlds | Main | Watch Alicia Chenaux Have Fun With WindLight Settings »

Wednesday, October 12, 2016

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Metacam Oh

Less interested than Ive ever been in Sansar after hearing this. Sounds like Blue Mars which was trash

Thommy Boy

Sounds great to me. I don't want a rehash of SL. If I want the SL experience, I'll login to SL. I want to be able to easily create a controlled simulation for training/education, with the hope of using a VR headset without the vomit inducing lag lag lag of SL.

Wagner J Au

"Blue Mars which was trash"

Ow. I'm biased because I consulted with them but Blue Mars had a lot of cool ideas for developers. But the offline publication system definitely hurt the sense of serendipity that SL has.

JohnC

This reads like a sad lament for for what SL could have been, and Sansar will never be.
If accurate, then it is crystal clear that we no longer need to ask questions as to if Sansar is to be a SL2 of any kind. Clearly it is nothing like SL nor intends ever to be so.
It is also obvious that they have bet the the house and the family fortune on the success of Headset VR. The ”experiences” mentioned are obviously pretty meaningless without a VR headset. So creating anything there that does not involve a headset is meaningless. No Headset = no Sansar.
So there is no in world community, just random “experiences”.
Do I want to spend months and months creating one of these “experiences” ? Absolutely not.

Iggy

Give me Home town. We had GWAR come out of Richmond.

You won't find Oderus Urungus in Disney's parks. He could be right out of SL, in fact.

Maybe in time they'll loosen up Sansar. And maybe it will work on my laptop. I won't hold my breath.

Patchouli Woollahra

@johnC/@metacam - You have to remember that the Creator Preview is an early stage thing for Sansar. - it's quite possible that given the exclusivity of invites to it that there is not much depth in the pool for 'community'. The same criticism could have been levelled at Second Life back in 2002 just as easily. What Sansar is being hurt by in this case is a headier level of expectations. 2002 Second Life was a bunch of curious folks making and playing with a strange new toy. People are expecting tons more from Sansar.

Also given that NDA is not being broken by details, we don't know if Sansar also has a fallback mode that uses the mouse and good old fashioned 2D screen. We don't know what building facilities for experiences in Sansar are like exactly. It may smell bad, but I refuse to judge the Sansar team in a vacuum. On their part, they really need to let go and be open about what the product is shaping up like so far, after all this time of

These are early days. Let us see whether LL antes up or folds before we call or fold on this new system ourselves. It would certainly help if they broke more details on how this system would work, but I might understand if it can't be done because it's still a work in progress. I just don't have to like it!

Patchouli Woollahra

@iggy: it's already working on some folks' laptops with full VR - The latest NVidia GTX1000-class GPUs have reduced the gap between desktop and laptop enough that any laptop with sufficient CPU and RAM that packs one of these babies will support VR (and presumably by extension, Sansar) and do it quite well. As soon as AMD follows suit with similar matching upgrades to their Radeon and FireGLs the party will start warming up.

It's frankly only a matter of time before the main issues with VR are tethering and input rather than framerate and fidelity, at least on medium-high specced laptops.

Also: as much as SL is my main stomping ground, I have been around enough to realise that I cannot be a frog in a well. I'm still waiting on a chance to access Sansar in a properly rigged state. Until that happens, I will not damn the people who work on it for anything other than excessive secrecy and prolonged development.

Please don't be a frog in a well.

JohnC

I certainly don't damn the people working on it in any way. And I am not even criticizing the product, it is what it will be and you either like it or not. I am however damning to some degree whoever is in charge of publicity, it is they that are responsible for forcing leaked enigmatic statements such as the one posted here, by an anonymous author.
A statement which does however seem to ring very true if you match it up to what has been officially said so far. Which is why it is safe to say it ain't no SL.
But you know what I am really tired of hearing, it's the way that this VR thing is pushed as the next step for humanity, and then immediately afterwards we are told not to expect to much, “ok it won't seem like the next big step for a while by any mildly intelligent being, but trust me, trust me, just pay the price and in just a little while all will be well. It is the gap between hype and the reality of the product that turns me off. I don't care what it will be in the future, all things worth while develop over time, I am concerned with what it appears to be now.
But because of the weird world of computing at the moment, where no company is expected to release a bug free product, and no one would think of not adding the beta tag to immediately get around any complaints, people dutifully except whatever they are given and even begin to sing the song of the seller until they are willing victims.
Trust in me, just in me
Shut your eyes, and trust in me.
You can sleep safe and sound
knowing I am around
Slip into silent slumber
Sail on a silver mist
Slowly and surly your sense
will cease to exist :)

cyberserenity

Good news for us that want to create worlds not games.

Patchouli Woollahra

@johnC: I'll readily accept your stance that VR is not a cure all. in fact, some recent attempts to make VR so cheap that it becomes an escape for the poor from their problems gall me.

There just needs to be a balance in how one reacts to developments in the field. it's no panacea for all ills, but neither is it a total crock of crudwattle.

Adeon Writer

Thank you for this peice, as an outsider to Sansar, it was VERY impormative.

I am now sure with 100% confidence that I have zero interest in Sansar.

JohnC

“Good news for us that want to create worlds not games”
This is exactly what I would choose to do.
But, I am not sure how you mean this. That Sansar is good for World creation, or that the fact that it offers no opportunity at all for such world creation is a good thing for alternative approaches.
As I see it, if you could create a “world” of any kind with what is hinted at in this article, you are deluded. The most you could create is a kind of social room, where you and a limited amount of friends can meet to kick around the first incarnation of VR. Strange as it may seem, and as much as I hate to admit it, for a long time, games will be the only places where VR might pretend to offer a “world” of any kind. The sort of totally free open world, free form environment that is now only available SL and OS, is not what we see on offer here. This is just a retrograde step backwards, a kind of Pong or space invaders relatively speaking.

Timo Gufler

The Lab boasts with their decade of experience regarding what people want to do. I just wonder, why they never ask us anything...

JohnC

They do what they want to do, with total disregard for lesser beings like us. Imagine if that last disaster of a CEO, or whatever his title was, had floated the idea for LL to disappear for a year or so and create Block world, an Oh so sad failed attempt to cash in on the Minecraft Phenomena. Would anyone, except the shareholders, have thumbs up the idea. Of course not.

sirhc deSantis

As we have no idea who 'Shin Ra' is (but I reckon there are a few who could make a pretty shrewd guess) or what it has done during its stint as a 'longtime Second Life user and professional developer' its take is just so much marsh gas. So nothing new there really.

The epitome of the 'unnamed inside source'.

Lapiscean Liberty

Can someone show me the man behind the curtain? I wish to return home. I feel it will be a nice place to visit, but not sure i wanna live there.

hereanamewillgo

Different customers, think of blockworld and its promotions with franchises and that is my guess. LL has experience working with brands before and Sansar is explained as an experience platform. They are using the resources available and some forget many left SL due to nothing to do. Sansar is all experience from the hints we have from LL. Sansar sounds profitable. SL is as well. Interesting times.

Iggy

@ Patchouli, not a frog in the well, but a frog who teaches on a campus with 90% Mac OS laptops, including my own. There's not even any talk of VR on the campus for education at present.

So not much in this for me except croaking, until the hardware becomes as cross-platform as the Microsoft USB mouse I prefer to use with my Macs.

Patchouli Woollahra

@iggy: most betas of code are unfortunately often limited to a few platforms or just one initially. to port to extra platforms requires additional resources at any stage. It doesn't help that none of the main competitors on the headsets are exactly supporting Mac properly, which is a terrible idea and needs to change if VR wants to be taken srsly as a inclusive medium for all comers.

And after what LL did with educators in SL, they deserve every bit of ignorance and couldn't-care-less your campus can muster about VR. This will become unjustifiable only when every kid can get in on the action for only the cost of a textbook... and when educators can safely budget for their needs without having the rug pulled out under them in mid-semester.

Knowing your circumstances, I apologise for my dismissal of your viewpoint earlier.

Yourthere Sometimes

@ Iggy

Oprah fans can be a rather obsessed bunch. I've heard rumours of a fan who was so dedicated to her and her show that he built himself a home deep within the basement of her studio. He lived off of leftover danishes and coffee, and got around the building unseen by using a series of employee only passages and catwalks. He watched every broadcast from perches under the stage and above the ceiling, and here's where it gets really creepy, he even had a peephole into her dressing room.

What's worse, it's said that he had a terrible temper and was prone to violence. Any changes to the show's format would result in sabotage and death threats on the studio execs' desks, and upon hearing a (baseless) rumor that her show would be cancelled, he beat one unfortunate company vice president half to death. Finally, his hideout was discovered during renovations to the building. He attacked a construction worker, then fled when confronted by security. After a late night chase down the Chicago river, he was killed by a mob of drunken teamsters.

But his legend lives on. You may also have heard of this strange individual. The man known as...

The Phantom of the Oprah.

Patchouli Woollahra

@YTST: Your point being?

JohnC

I think it is a very healthy pass time right now to be super critical of all things new VR related. The Hype sellers don't need no help. Even hard core fans of the idea should think seriously about what is the actual reality of the product and what is just desire fueled wishful thinking. There will certainly be many useful applications for VR as it progresses, but we are at the stage right now where the majority of products, beyond games, are pretty pointless, and merely demonstrations of what can be done. This would be fine if it was dirt cheap or better, free to experience. But it is far from free, and many greedy people know that. There is a lot of fake VR out there. You are to believe you are in a virtual world, when in fact you simply have 128 or 360 vision while glued to the spot, or being moved on a set track. The stuff experienced through a connected mobile device is not the same as that experienced through a Vive etc. In a few years when the hype storm has passed VR will have found it's place in society, and I doubt it will be as all pervasive as predicted now. The headset is a huge turn off for ordinary people, just show it to some and they get a sick claustrophobic feeling, leave alone having it strapped to their face. Sure, anyone will give it a go and be predictably stunned by the experience. Some will even eventualy put up with it integrated into their work environment. A whole new generation of black eyed, retina blasted, face masked scared, hard core gamers will emerge without doubt. But long term use by the masses, as is predicted for all of us by the hype storm, does anyone really see that happening through choice. Of course, as media companies run the world right now, it may well be forced upon us simply by deleting alternatives. I say give them a hard time and make them work for their money. And stop treating them like they run the online world and tell us what we want.

Timo Gufler

@hereanamewillgo
As you seem to know the backgrounds so well, why not combine the brands into a superior versatile platform instead of pigeonholing the community and wasting resources with unsuccessful ventures?

Clara Seller

"It's like the difference between Disneyland and your hometown"

There are aspects of this that are also very uninspiring. Creatively, it's like the difference between Main Street and WalMart.

Chic Aeon

That was a well written report and it appears to be quite fair -- at least from the writer's perspective.

I don't always agree with our unnamed reporter (Like really? leaving anonymous might have been a more appropriate move!) but do definitely respect him/her *wink*.

I did not find any info that had not already been mentioned or broadly hinted at in official posts. So no big surprises for me.

The one puzzling statement for me in the article was, "your willingness to have a clear delineation between being a creator and experiencing things".

I am not sure why we would have to choose. I can see that those that collaborate inworld via sandbox etc might not like the publishing aspect of the platform, so for those who build WITH someone that detail might be a deterrent.

I was at Cloud Party so I am guessing this will be a bit like that. And as it has been mentioned officially there will be gateways that lead to the experiences (again, in my mind anyway -- echoes of Cloud Party).


Also, it has been mentioned officially that VR gear will NOT be necessary in Sansar. I have no interest in it at the moment so I am happy with that. While the experiences using VR hardware and more traditional mouse and keyboard would be different, it doesn't necessarily mean that one is better than the other. I am currently playing Obduction made by the Myst gang. I am using the old point and click user interface (there are several choices) and enjoying the experience immensely.

Sansar is just beginning. Those of us that have been around SL for a decade remember texture shoes and hair you made in the viewer. Look where SL is now.

Patchouli Woollahra

Finally, someone whose viewpoint doesn't veer to manic optimism or Augustinian depression.

@chic: Offline building instead of building inworld and on the fly means that Sansar Lindens may be able to bring in ways to optimise the viewing of a set of content without worrying as much about those optimisations being broken. SL's sloth is in part due to its need to be extremely flexible and hence taking many of those techniques off the table.

Shin Ra seems to be trying to sit very hard on the fence to be fair to both Bjorn's team and creators looking in from outside. But you can suspect he can't be entirely objective on this. Sansar has been extremely divisive for most of its known life to date and while I find the "Us Vs Them" thing going down rather awkward and pointless for the most part, I've studied enough media studies to know that this fear is very primal. It really is up to LL to work on whatever is necessary to render these concerns moot. And by that I don't mean taking actions that reduce SL's attractiveness directly - I don't know about you guys, but I'd be royally pissed off about that.

JohnC

Why would anyone bother to build "experiences" in Sansar that are not VR headset related. The Platform is obviously all geared up for the VR headset user. The "but anyone can have a go at building anything they like" caveat, is obviously added to cover themselves if it all goes pear shaped and bombs. When they eventually package their product it sounds from all the available information that they will attempt to promote it as a VR headset platform. If that is so then would that not be like opening a hamburger stall at a dedicated vegetarian event.

Willow Dion

My decision to not bother even trying Sansar until the third or fourth quarter of 2017 seems better and better. It sounds dull to me.

Jake and the Fat Man

If Sansar is a platform for experiences..hmm.. then why would they sell off Desura. thousands of game quality 'Experience Creators' made a home in Desura, Linden Lab could have tapped into all those creators.

Why is the new platform called Sansar after Indian mythology when linden lab has done everything it can in the last 5 years to run out the Arab,African,Indian and central Asian communities.

Is Sansar back door for NSA surveillance? like second life became according to edward snowden.

Iggy

@ Yourthere, a wonderful and snide metaphor. One I like, too!

But I'd prefer Roderick Usher. I built a House of Usher simulation in SL for students and used it in 5 different classes.

So maybe Roderick would be a better metaphor, driven mad by a crazy world where the rules keep changing, rather than said Phantom. The sort of person who learns that fast-talking outsiders cannot be trusted easily, especially when they change things constantly and do not consider the effects on those who once trusted them.

But well written, sir. Well written!

Violet

The issue that is never discussed is- You can build this wonderful world with the best developers- If you do no have customers the business will fold---
SL is mainly a niche MMO what motivation is there for most of to leave? What economic sense does it make-- Sure like Disney World- you go you play- you leave and may go again next year--- Why would anyone give up their items and creative space for the Glitz akin to a PS4 Game

phantom republic

Saddened that it's going to be more about personal experiences than community. Not that I expected it to be SL 2.0, but I definitely was hoping for something that could improve on the limitations of dated architecture.

Experiences are cool. I've occasionally enjoyed them in SL, but the reason I log in as frequently as I do today isn't because of something I do ... it's because of "the world" Philip Rosedale imagined, and all of the people inside it.

I've always said that without community, SL is just one big lonely place. I don't know that Linden Lab ever got that ... they're still looking for web 2.0.

The virtual world will be built on a sense of community ... we are social animals after all. The "next" Second Life will get that, and will blossom. I had hoped that would a product of LL ... now I'm not so sure.

Ana Imfinity

According to http://www.gridsurvey.com/ we see a continuous depopulation of SL. With current trend, SL will die in 10 years. However, with Sansar opened, I think SL will last 5 years.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN