Via Miguel Mimoso Correia comes this new demo video of Linden Lab's Sansar -- the most extensive public glimpse into Sansar we've seen thus far, with new scenes, extended looks at (highly generic) avatars, and a glimpse of the world editor. Miguel, who shot the footage in person at WebSummit in Portugal, tells me he was not seriously impressed:
"So," as he explains, "I wasn't impressed about Sansar because: #1, I knew the places from images I already saw on the internet, I was hoping they would show more content and new places. #2, I was hoping to see more about avatars (the title of the session was 'Creating an Avatar'), and the lights were so intense on the scenes, I couldn't really see how they would look in Sansar.
"#3, I think they wanted to show more, but didn't have the time with the Windows 10 update issue." (Apparently there was a 10-related crash.) "So they turned it into a Q&A session until they got the problem solved. #4, I'm not sure if they showed us all the platform. [Display a]lmost cleared of menus and buttons. I know Sansar is being made with VR in mind, and it looks good in 2D, but honestly I didn't see much of a difference between SL and Sansar.
"Finally #5, maybe the physics are different in SL, when they set up the palm tree in the beginning, and there I could see some of the 3d building engine (which looks similar to SL), I noticed a different kind of physics when he moved the tree around. I don't know much of how Sansar is built, in technical terms, I haven't been following the issue for a while... What I saw, was what it is on the video, before that, some generic chat we hear about SL for ages." I.E., we're still seeing what we pretty much expected to see from Sansar, based on community whispers. But at least we're seeing more of what we thought we'd see (you see?)
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Without a headset it is obviously not even average, the avatars still look anonymous and have terrible animations. It is kind of pointless anyway even demonstrating it on a big screen when you have to keep explaining that "honestly, with a headset it looks amazing".
One begins to wonder what the secretive 200 invited content creators have been doing. Wouldn't you think that between them they might by now have donated something better than these worn out, way over used demos that are once again dragged before us. It just all looks tired, like they wore themselves out getting this far and cannot be bothered to do anything new. I mean honestly If they had asked me a couple of weeks before this demo I could have knocked them up something to make people think "hey this might be worth a look". And at least it would have been original content. How tired and dead it sounds to say "we bought these assets and just stood them around for this demo". Even if the purpose is to demonstrate that you can build things from acquired assets at least make those assets ones that you have created yourself and are offering free to users of the platform. Would be nice to say something positive and constructive about Sansar, I honestly mean that, but it is difficult to do so when we are given nothing to work with but amateurish demos and worn out content.
On a purely entertainment basis anyone with any sense at all would buy into playstation VR. Buy it, plug it in, and there you go instant VR, with guaranteed support far into the future. And if you are a professional business looking to produce software, then you go for a professional platform to build it with, Unity Unreal etc. So just who is Sansar aimed at, Just us freaky SL fringe users I guess, but how many of us have headsets.
Posted by: JohnC | Friday, November 11, 2016 at 02:58 PM
Also I can't believe these two dudes drive to SF from over the goddamn Golden Gate every day, that's a traffic nightmare. Must take them 2 hours to get to LL!
Posted by: Wagner J Au | Friday, November 11, 2016 at 04:47 PM
Maybe that's why they didn't get time to put a more inspiring demo together :)
Posted by: JohnC | Friday, November 11, 2016 at 11:49 PM
HiFi is on Steam.
Your move Ebbe :)
Posted by: sirhc deSantis | Friday, November 11, 2016 at 11:56 PM
One of the advantages of being a captain is being able to ask for advice without necessarily having to take it.
Posted by: Captain James T. Kirk | Saturday, November 12, 2016 at 06:10 AM
@sirhc deSantis
You know the greatest danger facing us is ourselves, an irrational fear of the unknown. But there’s no such thing as the unknown — only things temporarily hidden, temporarily not understood.
Posted by: Captain James T. Kirk | Saturday, November 12, 2016 at 06:12 AM