« SLers on YouTube Starting to Shoot Unboxing Videos of Virtual Goods | Main | Top Three New World Notes Posts from Last Week! »

Friday, December 23, 2016

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Pamela

I visited. It looked quite nice but I saw no one anywhere -- not that I could figure out how to look. The problem was it took a very long time for a "scene" to load, both at log in and when I went to the roller coaster location. Like five minutes.

Cindy Bolero

Thank you Alicia Chenaux for including your visit to Aero Pines in Space in your Vlogmas series!

Watch here:
https://www.youtube.com/watch?v=9QmfPTArWW8&t=7m12s

MARGARET

Are the developers planning to advertise this world outside of this blog (and the SL population)? Cause a world is nothing without its inhabitants..And we all know the majority of SL users aren't going anywhere until the world implodes (because they can't part with their prim shoes from 2004.."I paid 2 dollars for those!! That's $2.56 adjusted for inflation!)
It's looking great nonetheless. I hope they can get some "top tier" designers from SL involved. Come up with some incentives for them or something. Most of them won't budge though, until they can get at least 50 dollars out of it.
Maybe they'll join next time the lindex crashes
¯\_(ツ)_/¯

MARGARET

Also, one thing that will probably put a lot of people off are the avatars. They look kind of...cartoony. Sorta short and stocky.

For character customization (sliders)
I think they should take a look at popular games with robust character customization like The Sims 4, Black Desert, Second life (SL is probably not a good example. One of the worst avatars. But the customization possibilities are endless) and gather some ideas.

I also think they should revise the character base to be more proportionate, slim, and classically beautiful (majority of avatars in SL are quite skinny.. of course you should still be able to be fuller if you wish to) and probably smoother. People don't want their avatars to look like IMVU characters (even the people playing IMVU don't want that)
The environments and graphics are beautiful, but the avatars are quite a shortcoming

Vanity is real, most people want their avatar to be ethereally beautiful. I think they should invest in a REALLY good (smooth, proportionate, beautiful, good deformations, future proof) base character as to avoid ending up having to deal with annoying replacement bodies and heads like people in SL have to.

Do not fall into the "Creators will do that for us" trap like Linden Lab has. First impressions are everything!


Of course these are just my opinions. I think the world has great potential and I hope it succeeds! Linden Lab needs competition and a good swift kick in the ass.

Cindy Bolero

Space is in Open Beta. “Early stages” is fun and exciting to be a part of. I am looking way past what is in place, and what may or may not function right now. I know that a better avatar set and controller is coming. I know that existing and new features work better with each regular update. I am looking at the huge potential and endless possibilities beyond the basic social virtual world concept.

I am confident that this is a platform that can do what many individuals and multimedia companies wanted, that SL & OS couldn't, or didn't want to fulfill. I'm not looking for a Secondlife replacement, I am wanting to evolve and ride a new wave of online multimedia technology, to better serve entertainment, marketing, and professional use, with the capability to deliver to desktop, Web, and mobile.

But I also want a dynamic virtual world for social and leisure time. In Space, vehicles, watercraft, and aircraft will be more fun (no sim border crossings), NPCs and animals are more lifelike with AI, nature looks incredible, and builds are very detailed. I can’t wait to see what artists and creators do with entertainment venues and RP zones.

The SineSpace team have designed and developed very powerful tools and workflow built on Unity3D. Its a one-stop-shop where I don’t have to write a single line of code! Before I had to hire game developers and programmers just to get a demo scene going with a little interactivity.

But don’t think I am anti-Secondlife. I wouldn’t have been there for 10 years (very heavily invested) if it wasn’t the wonderful thing that it is. Its just that I’m not willing to settle, and do without features I can’t have, or struggle with system limitations. With Unity3D and Space, if you can think it, you can do it.

Pamela

The reason I logged in was reading about the steps to protect IP rights. Unless you have been targeted over and over, you can't understand how huge this is for creators. It says a lot that space gets it. I can see having some kind of presence there when it is out of beta.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava