Worlds Adrift recently opened for early access and avatar name registration. It's a single-shard MMO with a heavy emphasis on dynamic user-created content, running on the new Improbable engine recently acquired by Google. Longtime Second Life user and developer Gwenette Writer is a fan, and tells me OpenSim users and SLers like her will probably also love it:
"Worlds Adrift has simple tools that manifest beautiful island worlds," as she puts it. "The interface for island creating is very easy - you paint your world into being. After years of struggling with SL and OpenSim's lack of creative terrain shaping and texturing controls, Worlds Adrift is a 'pure pleasure' experience - and fast too. I definitely think it is worth exploring the islands other users have built - and if you like to build, you will enjoy creating your own islands. I think Worlds Adrift has a good chance at longevity in the rapidly evolving ecosystem of virtual world games and creation platforms."
So there you have it. I'm going to start exploring more myself, and if enough readers are also interested, may even expand on Worlds Adrift coverage here.
Image credit: The Last Saborian Temple from Logos's Workshop.
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I think you might be conflating Worlds Adrift the game with Worlds Adrift Island Creator. Worlds Adrift itself is a physics-based survival sandbox game. You won't be creating islands in it; you'll be exploring a mostly procedurally-generated world with the usual set of crafting, building, and combat game mechanics.
Island Creator, which is what Gwenette seems to be talking about, is a purely-offline editing tool with which you can create and submit islands to the developers for possible inclusion in the final game. You can download and check out other people's submissions, and the tool itself is certainly very cool, but it's much more akin to Blender or Photoshop than Second Life.
Anybody going into Worlds Adrift expecting a virtual world will, unfortunately, be very disappointed. It's very much a game in the traditional sense. Think a more massive ARK: Survival Evolved, Rust, or even Minecraft.
Posted by: Taylor | Friday, January 13, 2017 at 04:38 PM
Taylor is right, the Island Creator is not actually part of the game (if I remember correctly) and was to encourage people to build stuff that 'might' be included. It was fun though but after fiddling around decided to wait. Been too much stuff that never quite makes it over the last few years....
Posted by: sirhc deSantis | Monday, January 16, 2017 at 04:11 AM