« NEW WORLD NOTES CONTACT INFO/TIPS (Updated January 2017) | Main | Why Minecraft Not Second Life is Most Successful Virtual World Ever Made »

Wednesday, February 08, 2017


Feed You can follow this conversation by subscribing to the comment feed for this post.


I think this is a bad indicator of interest. Demos in public spaces are tough, especially at a store. Setting is important - many people understandably don't want to flail around in a public space when they can't perceive what is going on around them.

I have given public demos of both the HoloLens and Oculus Rift and I can say that I had a bunch of people say that they were too embarrassed to put on the Oculus when there were people around. With the HoloLens I could explain that they could still see the "real world" and they would be a lot more likely to try it even if they were shy.


It's a shame, when Oculus first hit the news, it was crazy and exciting. I was living in Santa Ana at the time, and so of course following them closely.

I can't help but think that FB slowed them down in coming to market, rather than helping them. I don't blame them for taking the money.. who wouldn't at that valuation, but look what has happened.

Before they even got to market, there were so many kickstarter campaigns with 'cheaper' versions. Oculus doesn't even work with Mac - well not fully - the platform for creatives. Theres plenty of VR content out there, just Oculus need to get the price and the bulkiness down. Google glass was the right idea, just too ahead of its time.


Occulus sets itself up for hard-core gamers (souped up PCs) and I've no problem with that. I'm a Mac OS user and would buy an AR rig for content creation (graphic design...heck, floating shared spread-sheets). I don't play online games and only a few simple single-player ones, and thus Occulus holds zero interest for me.

But to put it in Best Buy, which is a consumer outlet for mass-market products like TVs and printers, makes poor sense unless it works with gaming consoles or some form of 3D television. No wonder it failed. More and more non-gamers I meet use their phones as their primary computing device. Seems an AR rig would be better for them, not a scuba mask.


Vr is a niche market. It always will be. Just like previous forecasts of a desktop-free worrld, the prediction of everything being vr are silly optimism.

If people would stop thinking blockbuster or fail, there is lots of room for niche products in the world. Take music synthesizer. Does one thing. Most people cant use it. Most people dont have the talent to use it. Yet they are still being built and sold, even if ma and pa kettle arent able to do anything with one. How about stock cars? Specialized tools for racing. Dump trucks? Specialized tool for construction. So we should not build something or sell something unless every tween on Earth wants to operate it???

The real world is not an app store. And abandoning any product idea the doesnt appeal to everyone will lead civilization to ruin.


The problem is that, as of right now, VR-hardware is extremely rudimentary. I have HTC Vive, which is the most advanced system available because it features room-scale tracking, and I almost never use it. 4 key improvements will come out this year and next year that will make me want to use VR daily: Higher resolution, wider field of view, but more importantly wireless and inside-out tracking. Wireless will come in two forms: Headsets that wirelessly communicate with a pc and stand-alone headsets that have all the compute on board, in the headset itself (see Intel Alloy). Inside-out tracking is a big one because external sensors are a pain in the ass. Friction in setting them up and just a bore having to turn them on every time you want to use the headset even though all you have to do is plug them in. With these improvements, especially the last two, the experience will be and order of magnitude (or more) better.

sirhc deSantis

The key here being the chimera of mass adoption (Shockwave hits it square on the head there).
I am not surprised the box store demos are not touched - I too would prefer flailing about in private if I have to. Well, would be no difference to me dancing in the kitchen but at least the only headgear I could use is a crash helmet.

Better then Ezra

Here is a different perspective regarding future mass adaptation of VR.
By Mr.Kevin Kelly


I agree with Shockwave. The Occulus and its brethren are never going to be the solution to everything. It's a gaming device. Maybe a collaboration device on the enterprise level. But I can't justify buying a dedicated device that closes me off from the default world.

FlipperPA Peregrine

I think the reception would be quite different if it were in an Apple Store instead of Best Buy. People go to the Apple Store with a sense of wonder, and it is the right audience. People go to Best Buy with a sense of dread, and it targets a very different audience than those who would be interested in high end VR.

Flashing Merlin

I've been skeptical of VR hype, however to be fair I want to report this experience: I saw the Occulus at Best Buy and went to try it. I couldn't figure out how to get the demo running, and there was no salesperson around to ask about it. It's typically an effort to track down a sales person in the huge store, so I just gave up.

Generally I don't want to waste a salesperson's time unless I'm serious about buying, so I believe the failure of the Best Buy Occulus displays is Best Buy's fault. Either the display has to be set up so it's safe to try without a salesperson being there, or a salesperson has to be assigned to stand by the display and offer to demo it for any shopper who walks by,

There may in fact be little interest in wearing the goggles, but the result of this Best Buy display is not a reliable way to judge.

Brian solomon

The problem isn't the device, it's the content and the approach to making content. Right now there's not many people that understand how to produce experiential content that actually matters to an audience after they remove the headset. People are spending all their time nitpicking the tech and non of them are savvy enough to lunch meaningful content at scale. Also the manufactures aren't doing a great job with the setup. VR needs a location and a concept to drive people to see it. It needs to live on a creative place where people are already going for experiences and it needs to feel natural. Most people at GameStop and Best Buy Knox literally nothing about VR or differences between systems.

Artists, writters and scientists that like the medium and can understand people's physiology and physiology are going to be the ones that make any breakthrough.


I think EgoAnt is right that public inhibition discourages people from trying VR. Unfortunately, I also see this as suggesting a major problem with VR. Nobody wants to make themselves feel vulnerable and potentially silly around others. Nor are many in environments where this degree of complete isolation is acceptable. So VR is fine for people who live alone, or who have the freedom and desire to isolate themselves completely from others in the household. But for many others, VR is a non-starter.

Carlos Loff

Headseats comoanies saw a hype, that is a niche, went to make the hype bigger, so they could sell stuff and maje money - Enough geeks and techies bought the expensive stuff, companies are happy and moving on to next sales, maybe google watches or grapes or christmas trees, we should all be more savy and dont spend 800 bucks on some headsets - No highways ? No problem, people like Ferraries, lets sell ferraries to be left on garages, as long someone buys, lets sell


Meanwhile the vr will be upgraded I will still play clash royale with my clash royale hack and win every match i can.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Bad-Unicorn Funny Second Life items
Dutchie Waterland House slideshow 01112023
Juicybomb_EEP ad
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog