« Metaverse ProTips: My First Impressions of Space, the New Virtual World | Main | Avatars Against Trump: Michael Flynn Edition »

Thursday, February 16, 2017


Feed You can follow this conversation by subscribing to the comment feed for this post.

Patchouli Woollahra

Second Life is amazing, when a drop in active user numbers is actually turning out to be good news. But I'll believe it when I see the revenue-to-servicing-cost numbers.


Because LL has had 12 years to fix bugs and hasnt. Because LL is the only tech service prices have not gone down. Because LL got rid of your world your way and for ed us to live the LL way. Because LL made the marketplace so that buying land for a store was a losing move.

How anyone can build utopia where no harm is possible and screw it up so nobody wants to come to it is beyond me. Over and over people warned the labs not to $stupid thing over and over the lab said to like it or leave. So, left they did. And somehow it all the users fault, too.

Clara Seller

It's amazing that SL can retain these numbers given the situation it's in. LL treats SL as if it's a lost cause and I see it as a gold mine. Most sane companies would kill to have this kind of dedicated customer base who will support your business even after you've been AWOL for years.

LL has completely lost the ability to bring in new customers because they've thrown away the ability to communicate with them. They can't train new individuals in the basics of their product because they have no control over the basics. Their avatar is a crippled outcast of society faced with overwhelming hurdles of becoming normal and LL offers no hand in helping them find their way because LL doesn't know or care how to help them. You can't really enjoy the experience of being "you" because the bulk of you time is spent trying to keep your pieces glued together long enough to get a picture for your blog. That's really what life in SL is becoming... a snapshot of something that doesn't really exist.


LL doesn't do much but I am glad they got rid of the copybots, it was hard to design when someone right around the corner steals your designs. Thank you LL


Yes, LL wants to be the only ones to steal your designs.



Its strange that SL has not grown, but with all the wrong decisions they made over the years its even more strange it is still alive as a platform.

I think your estimates are more correct Hamlet than the ones released from LL. Its been a while since I read any statements about the financial situation, how is the company doing?

Carlos Loff

SL Secret is - COMMUNITY - not an LL achievement but an SL consequence of many years in monopoly of virtual lifes - People prefere to kerp being ignored and pay 300$ for a Sim, rather than 15$ on Opensim and with better area and performance, when faced with the terrible option of having to say goodbye to their SL friends and costumary hangouts


@shockwave @Clara @low @Carlos

14 years on there is still approx. 800,000 people with money to spend who would disagree with you. It may be that you don't see any value in spending your money on this but they do. So what does it matter to these 800,000 that you see no or little value in this for yourselves

Carlos Loff

Im explaining why it happens, Im not say it should or not happen, my SL inventory must be worth some 2.000$ and my past fees on mailand and sim rentals around 3.000$

Orca Flotta

Hmmm, couldn't it be just natural selection responsible for SL's shrinking userbase? Remember the big influx in 2006/07 when SL was booming. Well, we're all now like 9,10,11 years old, have seen and done everything there is to do in world. We were consumers, business people, dancers, whores, property moguls, perverts, parents, warriors, artists, builders and lovers. We've seen countless short-lived accounts come and go, we've heard about people passing away suddenly or seen them slowly fizzling out. But all in all I guess we're the majority of SL resis, the greatest generation! And now it's time for many of us to lose interest, to become sick and tired of SL and stay offline for longer and longer timespans. I know at least I do. :) And I don't believe I'm the only one, so if you feel and act kinda like me, there we have the visible dent in SL's concurrent online numbers.


Better then Ezra

Orca Flotta point is on pare with the real realities behind the population drift and people behind the masks.

Nothing will ever replace SL in my eyes, while still having a home now on a sleepy region, were once in a blue moon someone logs back in to SL to look around, check messages and inventory, drop a few spare Lindenburgs into the hungry hippo box then Poof once again! Many places are still booming with people and events outside my sleepy home land,(Second Life is far from dead) while i stay locked up in my ivory tower skybox looking down at the world with sullen eyes.

I love SL and do not hate LL but dislike E-Bert for abusing & neglecting the mainlands by not updating the terrain textures and other things moles could do to refresh the place.for atleast not trying to turn the mainlands into something profitable maybe downsizing it to reflect the realities of lesser people.

I am in THE BIG 3- Sansar, High Fidelity, Space, the only thing they have is they are starting fresh with blueprints, while second life came together with shared dreams,unknowns to explore & an explosion of user creativity that continues to this day minus updated build tools substituted with imported models.


@Orca @Ezra @Carlos

i think we agree on the sometimes getting jaded part. Too much of the same old same old sometimes

i come and go in SL since pretty much forever now. Have periodic absences anywhere from about 4 months up to 18 months or so. Delete my account even, thinking that I can't ever see myself continuing anymore

then months later after wandering round the internets engaging/exploring other worlds, games, spaces, etc; I feel the pull of the world that SL is calling me home. A little bit like homesickness in a sense

so I come home, bc it is home for me

i might have a different tag over my head when I do, but home it is for better or worse, and I feel that I will always belong here in this world. No matter how far, or for how long, I might range in other places and spaces


As sansar gets ready I can imagine they have been looking at who the target market is, some of all that may very well lead to SL's marketing changing as well. But it does remind me, it takes money to advertise and push for Sansar after some initial PR works to get some people in. So, we will see but this is interesting, but leaves a question slightly related still unanswered but shows they are focusing on profitable customers much more and willing to take a chance. Maybe some BIG DATA education or software involved?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px