So, Facebook Spaces for Oculus is out in Beta now and later for other VR platforms. (See video above.) It's basically a first life for your second life. Seriously:
Be Yourself in VR: It’s easy to create an identity that represents the real you in Facebook Spaces. This helps people recognize you and makes VR feel more like hanging out in person. Just choose one of your Facebook photos and you’ll see an array of options for your VR appearance.
It looks like fun and it makes impressive use of expressive, cartoon-like avatars, so all credit to the development team there. But I'm not quite seeing who, exactly, is going to use it:
- Oculus Rift has a tiny userbase -- like seriously, just some 250,000 units sold last year. So that's going to hurt any kind of networking effect.
- The people who would use an avatar-based voice chat system already have one -- it's called Snapchat, which comes with fun augmented reality-type effects. Not to mention FaceTime and all the many "be together live with friends" apps out there.
That's not even mentioning that there's nothing much to do in Facebook Spaces, and that's actually by design:
Facebook places a premium not on what you’re doing, but who you’re doing it with. Rachel Rubin Franklin, who heads up the company’s social VR efforts, likens Spaces to a dinner party rather than an infinite wonderland... Before Franklin came to Facebook last October, the social VR group had already been exploring various activities: tower-defense board games; music-creation games; even the ability to design a dollhouse and then teleport into it. But the more people had to do, the team found, the more they concentrated on the activity—and the less they concentrated on each other. The group formulated a litmus test for what Spaces would include: Does it facilitate social interaction? Is it going to make my relationship with you stronger, better, more memorable? “If that’s not happening,” Franklin says, “then it doesn’t belong in here. At least not now.”
Emphasis mine, because it begs the question: who wants to go to a dinner party that requires you to wear a heavy helmet on your head? Go to a food court to teens eating at dinner, and you definitely do see them video chatting with friends -- on their phones. And without anything to do, Spaces will be eclipsed by Minecraft and other virtual experiences which are all about doing things.
So unless I'm missing something (and there is a chance of that), Facebook Spaces looks like a high profile VR product from a major company that will fail to gain traction simply because there's very few people who can even use it, versus a vast majority who already have products which can basically do what Spaces does, only with more fun, and more friends. And when Spaces attracts nothing but empty spaces, the "social VR" market as a whole will feel the blow.
Remember 10 years ago, when Google tried and failed to get into virtual worlds with something called Lively? When it failed to grow, tech journalists reported that not only was Lively not lively, but used that failure to write off virtual worlds in general. Facebook Spaces feels like the Lively of the new VR era.
Some products just nail it because they show up at the right time, when the social and tech structures are right there to welcome them, 2 big examples are Go-Pro cameras and Youtube - If these 2 products were launched like 10 or 15 years earlier they would just not succeed as fast as - All of this is to say there was a great product, like 8 years ago that would just merry really well now with this Facebook attempts to virtualize, better than this hyped VR stuff, but that product is gone because it was launched just too early - It was called - Cloud Party - All in browser, no Lag and not that far from SL
Posted by: Carlos Loff | Wednesday, April 19, 2017 at 03:23 PM
Making VR "social" is really going against its nature at this state of development - it is probably the most individual centered technology there is. You are basically replacing the reality with an illusion only you experience. This is most likely the biggest obstacle for VR - the loneliness of it.
It is no wonder that that the companies that made fortune on being "social" and know the human nature understand that this is absolutely essencial to find a way to share the virtual experiences... With this many people working on it, someone is going to find a way.
Posted by: Pawel | Wednesday, April 19, 2017 at 09:42 PM
Your friends in a small room. Many have tried that. It is BORING. Find a better way.. Oh right Second life.
Posted by: Cyberserenity | Wednesday, April 19, 2017 at 11:29 PM
Facebook spaces vr are entering in the all fields
Virtual Reality and Augmented Reality
Let’s see some Facebook Spaces awesome features.
1. Create your own customize avatars inspired by your Facebook photos.
2. Share 360 and panoramic pictures.
3. Draw 3d objects in virtual environment and interact with them.
you can see more features and details of Facebook spaces from this
awsome article.
https://www.retinavr.co/blog/facebook-spaces/
Posted by: Affan Khan | Friday, April 28, 2017 at 12:22 PM