Here's a fairly mesmerizing tutorial for Immerse Creator, the new social VR platform for enterprise I wrote about last week that's lead developed by Jon Brouchoud, an architect who's been pioneering VR for about a decade, starting in Second Life. (Compare and contrast with the object editor in Sansar.)
While it's designed for real world applications of VR, I can totally see Jon's experience in SL reflected in the user interface, which totally reminds me of Second Life's old school, prim-based object editor. But as Jon told me, it's not trying to be a metaverse:
"We're not trying to be the metaverse, or create a public open sandbox world," as Jon put it. "Instead, multi-user spaces in Immerse Creator are designed to support small teams in a private, secure collaboration space. Creations can be shared publicly, and users with a multi-user passcode can invite others join them in their space, but those shared spaces are designed to support small groups."
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