I'm still somewhat skeptical about Linden Lab's Sansar based on anything the company releases to the public so far. But you know what's making me more interested in Sansar? This Linden Lab Help Wanted ad on LinkedIn:
The Senior Software Engineer, Terrain expert’s primary function is to perform critical analysis of existing system architecture and take the helm of developing a scalable, performant, voxel based terrain system. This position will also design and implement the tool set used by customers to manipulate terrain... Our engineering team is building Sansar’s proprietary technology from the ground up. We have accomplished so much, yet there is still a wide breadth of projects for the curious engineer who wants to be on the cutting edge of VR and next gen technology. If you like solving challenges beyond anything you’ve ever done, particularly in videogames, we want to talk to you.
Screen-captured below for posterity! So from this description at least, it's not yet (or far along) in development. Color me impressed: I'm no graphics expert, pulling off a high-resolution voxel terrain system would be quite impressive (ask John Carmack) and to make it user-editable, far more impressive.
I agree Hamlet, finally something about Sansar to get enthusiastic about!
Posted by: Shug Maitland | Thursday, April 13, 2017 at 11:48 PM
Anyone know what the limits are on the size of the space you can create in Sansar? If I were able to actually program my own infinite procedural world it would change my mind about Sansar. Otherwise, being limited to an arbitrary size square with voxel terrain seems weak
Posted by: metacam oh | Friday, April 14, 2017 at 04:39 PM
I would bet Sansar space is limited by some sort of finite boundary - They have said the virtual space will be much larger relative to Second Life regions - but that is about all I've heard to date...
Some interesting info on voxel based terrains here: http://zeuxcg.org/2017/03/27/voxel-terrain-storage/
Posted by: Mac | Tuesday, April 18, 2017 at 01:58 PM