So in March, Upload VR reported this: New Linden Lab Video Promises Sansar Open Beta this Spring.
But earlier this month, the Irish Times reported this:
Sansar goes into open alpha in summer 2017, allowing anyone with a VR headset to sign up and try it out
Now a difference between Spring and Summer is just 2-3 months, so that's not much of a delay. But a difference between Alpha and Beta suggests Sansar is still in a very early stage of development. At that rate, we may not see an official post-Beta release until the holiday season or even 2018. This would explain why Linden Lab is even now looking for someone to help create a voxel-based terrain editor for Sansar. My first thought at that help wanted ad was, "Cool!" Followed by, "Um, shouldn't you have hired someone to build that maybe 2 years ago?"
Anyway, I've asked Linden Lab why there's been a delay in development milestones, and will update when/if I get a reply. (It could be the Irish Times simply misheard/misreported Alpha.)
Hat tip: /projectsansar.
And so i say it again."There is some kind of problem with Sansar".
Posted by: cyberserenity | Wednesday, April 26, 2017 at 12:02 AM
Here we go again with headsets - VR headsets are not bad but in an competitive world where people are divided between SL, Opensim, Sansar, Spaces, HF and more... If Sansar wants to start with a good user-base it should not be aimig to Headsets so deeply - Im still curious on what the covenant behind SL sees as a new Virtual Platform, dont deny that
Posted by: Carlos Loff | Wednesday, April 26, 2017 at 04:37 AM
The problem with headsets (well one of the problems), is that the Real World is cut off. In Second Life and other virtual worlds where VR headsets are not required or even a majority of the user base set up you still are in touch with others in the room. While I understand the desire to seclude yourself in the virtual world for that ultimate experience, there are many who still like to keep a foot in the real world. Maybe because it would be rude to others to just completely tune them out, or maybe your dog has a bladder issue and needs to go out a couple times while you are online, or you just like to multitask inworld and in reality. They should not exclude those who don't have a headset strapped to their skull.
I'd personally like to see them dabble in some augmented reality. Maybe see the avatars I'm socializing with online, in my living room. Not just on my screen in my living room, but really... well virtually in my living room.
Posted by: Cisop Sixpence | Wednesday, April 26, 2017 at 11:15 AM
I don't understand this perceived need to see the real world while in a virtual world. The entire concept of VR is to ESCAPE the real world. With multiplayer you will have virtual contact with others - look at the glowing reviews for the VR Star Trek Bridge Crew game as an example.
Posted by: Mac | Wednesday, April 26, 2017 at 03:08 PM
Everything I've seen so far suggests that Linden Lab is on the trailing edge of VR research rather than the leading edge, especially when open source projects like Philip Rosedale's http://highfidelity.io are so far along by comparison. Sansar really has no hope of catching up, which is a serious problem for Linden Lab, who was betting the ranch on holding their position as industry leaders.
Posted by: Gene Turnbow | Wednesday, April 26, 2017 at 06:17 PM
I'll wait until the Irish Times story is confirmed, then I'll say it again: The longer Ebbe can postpone opening Sansar, the longer he can keep his job.
The signs of impending disaster: this is yet another postponement; it's aimed at goggle wearers, a very limited market; they're already behind Facebook and HF; the teaser was aimed at SL users who seem to want to stay in SL rather than migrate; no third party viewers, when Linden Labs has never been able to make a viewer everyone liked. And as Hamlet pointed out, they are only now starting on a terrain editor when this should have been in place years ago.
I won't be surprised to see Ebbe follow Rodvik's example, and resign before it becomes obvious Sansar is a failure.
Posted by: Flashing Merlin | Thursday, April 27, 2017 at 08:27 AM
For me, a company's success depends a lot on the founder's vision. I like the vision of SL, Sansar, and Hi-Fidelity. And despite the naysayers Second Life is still a money maker after so many years.
I'm hoping Sansar and Hi-Fidelity can be used with just a desktop computer. I'll become a member of both.
I'm thinking 2018 will be the year for me to invest in VR headsets. Hopefully the price will be low enough and the quality high enough to dive in. Maybe they'll have some special discounts to mark Virtual World Day on June 23rd.
Posted by: Tim King | Friday, April 28, 2017 at 06:06 AM
From what I understand Sansar is currently in closed Beta.
The next stage would be open Beta wouldn't it?
Also from what I understand, Headsets will not be a requirement to participate.
"It will empower people to easily create, share, and ultimately monetize their own interactive social experiences that can be enjoyed in VR with head-mounted displays like the Oculus Rift and HTC Vive, as well as via PCs and, later, other platforms."
https://www.lindenlab.com/releases/linden-lab-begins-inviting-creators-to-sansar-the-platform-for-creating-social-vr-experiences
Posted by: Northern Kiara | Monday, May 01, 2017 at 09:04 AM
I have been looking forward to Sansar, but if they are only accepting people with actual headsets for their Open Alpha/Beta (at this point, I thought it would be open beta?) then I am out of luck. It'll take years yet, most likely, for headsets to become more popular and supported. Not all of us even have quality PCs to be able to use a headset with from what I hear.
I just want to use Sansar, for awhile, without having to use a headset. I am hoping they will allow those of us to use it during open testing without one. If not, welp... Their loss.
Posted by: Elizabeth P. | Wednesday, May 03, 2017 at 01:28 PM