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Friday, May 05, 2017


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Patchouli Woollahra

Technically, the 3d we see in modern 3d theaters now uses either actively alternated fields and shutters on glasses, or polarised lenses that cancel different fields in a projected frame. Anaglyph 3D is a much older technology, even predates color cinematography! (its first use was in the 19th century on projections done via paired glass lanterns) It requires no special gear save glasses with red-cyan lense (earlier models used red-blue) that now allow for much better reduction in the color tinting that inherently occurs when 3d is done by filtering off one color in each eye. Media used only requires the ability to reproduce color, with no high refresh rates needed.

In our haste to reembrace stereoscopic 3D in productions, we may have overlooked something in neglecting such older tech like anaglyph 3D and Chromadepth. They all have their uses.

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Merci pour ce magnifique partage !!! bonne continuation

Patchouli Woollahra

Based on initial testing, it can be said that Kirsten has dragged the viewer kicking and screaming into the present. There are still some rough edges of course: you can't render Second Life in Advanced Lighting Model AND anaglyph 3d yet (it causes some strange flickering of avatars located to your side and behind in the corners of your screen (weird) ) so don't ditch any hacks or HUDs you're currently using to take still anaglyph photos if you still want shadows.

Still, it's a right step forward. Welcome home, Ms Cinquetti :D

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