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Friday, May 26, 2017


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sirhc deSantis


Miss you, Freddy


This is great news! As a mesh clothing creator, the ugly avatars are exactly what has been keeping me from creating for Space. I have to say though, good for them for waiting to do it right - just having to develop for one size with auto-rigging and auto skin hiding makes Space hands down the best platform for clothing development right now. It is, indeed, absolutely "automagical"


Thanks Elandre! I've actually got some more video on my twitter feed here: https://twitter.com/AdamFrisby/status/868061752562393089

My goal is absolutely to get this right - so we've got a whole bunch of avatar upgrades in progress. The next thing is fixing our clothing slots system to allow more clothing to be worn at once; then fixing up our new modern skin shader to work on Mac properly (been holding us back from release). You can see a preview of that here: https://www.flickr.com/photos/[email protected]/33683633442/in/pool-sinewavespace/

That said - the next thing we really need is some more clothing creators (and people who make skins, tattoos, make-up, etc) to help us get some more direct feedback on what they want to see us add; because our end goal is to be the best platform for creators (with the least overhead in terms of design work) - if you're one of those, feel free to reach out to us - my inbox: [email protected] is always open. :)


Great, I like big butts, but it looks very polygonal, you see many peaks in an area that should be round and smooth curve.


Hey Danni:

Yeah - that stretching will happen, the good news is, there's a easy fix. If you use a 'tessellation' shader on your clothing items, it wont become polygonal. A lot of our older items need to be upgraded to the new method, but it is fairly painless for creators to do. :)

We may also investigate some remeshing options as well, but we're going to give this a bit of a test whirl first before looking at the next refinements/improvements.

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