Space, the upcoming Unity 3D-based virtual world from SL/OpenSim vets (a proud NWN sponsor!) has a new feature that Second Life landowners should especially enjoy playing with: WindLight-like presets.
"Lots more fine grained control over everything, from the colors and saturation of the images, to how bloom/glow, reflections, depth of field and other settings are applied when a user arrives," Space dev Sean O'Callaghan tells me. We're also talking volumetric lighting support, cloud plumes, shadows, and so on.
Click here to create a free creator account to start playing with this. To create a post-FX process to your Space scene, click in your project window in Unity, choose "Create", then "Space Post-Processing Profile".
Here's some before and after examples of an interior scene using this tool:
Comments
You can follow this conversation by subscribing to the comment feed for this post.