Space, the upcoming Unity 3D-based virtual world from SL/OpenSim vets (a proud NWN sponsor!), has some prototype sites that you may want to visit over the long Summer weekend, especially if you're interested in potentially developing content in it, and want to experience what's possible. Go here to create an account and enter the location names in Space's search box. Here's a couple:
SUDIN (above), is a prototype showing off Space's visuals and also ambient sound. It's actually created by lead Space creator Adam Frisby:
"[T]here's a steaming radio channel and additionally ambient added by me," Adam adds. "Perk of Unity is a nice sophisticated toolset for putting ambient audio into scenes. So there's sirens and rain in the scene plus a drone music station."
If that feels too dark and rainy, there's the decidedly Summery scenes of ZONE 54B:
Explore, poke around, find secret locations (there are some) and as always, post questions/comments for Adam and team in Comments below!
The grand canyon scene is amazing too, at 40Km, and geographically accurate to 1m! Let that sink in for a minute.
Posted by: Maxwell Graf | Friday, June 30, 2017 at 06:26 PM
Max: yep! I'd also add two things to the list:
1- Our new avatars and body sliders release is just about out, but if you want to grab a early look, you can grab our creator preview version at http://creator.sine.space/download/ - the new avatar stuff I'm really happy with. :)
2- There's a ton of other places on the grid I'd say it's worth checking out; in no particular order:
- BlakOpal
- Cloud City
- Gothika (it's under renovation right now, but looking good...)
- Futuristic Park (requires a creator account - only on creator grid for now)
- Anything in the featured list
Posted by: Adam | Friday, June 30, 2017 at 11:41 PM
Until I see you talking in person with your studio & staff while having not seen you in any of the magazines or articles Ebbe or Rosedale have been featured in then Space is just another version of Opensim... time to show your operating as a real business not just some dreamer running a laptop from some third world trailer park
Pay $99 a month in Space or Sansar for top end packages only to have no real ingame content creation while both platforms want to dick me over about what I can import with the internet having hundreds of millions of .obj files for free..passing
Rosedale seems to be the only one who gets it.
Posted by: Cute | Saturday, July 01, 2017 at 06:57 AM
Hey Cute,
I do talk regularly - mostly it's here in Australia, since it's where I'm based - I was most recently showing space to the Sydney Unity Users Group, and was exhibiting at GX Australia about two months back. Most of our UK office just got back from Unite Europe today and we had someone exhibiting at ISTE 2017 this week as well.
We're around & we do show ourselves. I'll next be at Unite Melbourne and PAX here in .au; and our UK team should be at most of the European/UK game industry, 3D animation conferences for the next year. (We're also active with the VW-related press and media, I've spoken at the OSCC last year, and with Drax and Mal Burns in the past few months)
Now, in-world creation - we've just added a suite of new tools for that, and there are more on the way; I do maintain that in-game tools will never be as good as external ones, so I don't want to get in the way of people using good tools; but that doesn't mean we're not interested in expanding and making those in-world tools more useful.
For reference though, our import tools do allow pretty much every format under the sun, including OBJ. Personally, I prefer FBX as it's a much more strictly defined format with better feature support; but pretty much everything works.
Our feature priorities do include more in-world build tools - most recently we've been focused on avatar improvements, which the fruits of which come out on Monday; and our next focus is on improving UI features - but we do have more in-world build and customisation tools on their way in the 2nd half of this year, and getting an easier import process into play is something actively weighing on our minds at the moment.
Posted by: Adam | Sunday, July 02, 2017 at 01:03 AM
@ Adam
Thanks for the reply and fair enough with one last question - Why no Firestorm Viewer,RLV Viewer or other 3rd party viewers?
Posted by: Cute | Sunday, July 02, 2017 at 08:46 AM
Short answer: because we're not based on OpenSim - it's a ground-up new virtual world, with totally new architecture.
Basically, I left the OpenSim project back in ~2010 because I realised that the SL architecture which it was reliant on, was inherently limited; so - I moved on and started work on the platform which would, eventually, become space. :)
Posted by: Adam | Sunday, July 02, 2017 at 09:20 AM
Sudan and Zone 54B are great looking regions. I'll be interested to try out the new avatar and body sliders. Would like to change the look of mine.
Posted by: YsabelleStewart | Monday, July 03, 2017 at 01:34 AM
The new av sliders you can check out today on the ones I linked above, but they should be publicly released later today assuming the testing holds OK. :)
Posted by: Adam | Monday, July 03, 2017 at 03:10 AM
Thanks!
Posted by: YsabelleStewart | Tuesday, July 04, 2017 at 01:42 AM