Google Blocks brings back something I most love about Second Life, for the new wave of VR: Prim-based creation (as SLers call it), except architected for a Oculus and Vive. You can publish created objects to the web, so presumably clever folks like XaosPrincess will figure out how to import them to High Fidelity and so on, as she did with Tilt Brush. The real money move, of course, would be to make Google Blocks a fully social, multiplayer experience -- a sandbox sim for VR, accessible by all. But baby steps!
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