« Top Seven New World Notes Posts from Last Week! | Main | Early Word of Sansar Beta Starting to Come In (Comment of the Week) »

Monday, July 10, 2017

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Adam

Heh, I was literally just chatting about this yesterday over at SLU.

Short official answer from us on pricing/commissions for Space:

Our pricing model is structured around content sales, not land sales. We give away a region free to every user; and additional regions are at a reasonable low cost. The marketplace charges no fees. That means you've got no fixed overheads selling in space; every sale you make, you earn from (you don't need to earn above tier each month first).

We could have gone the other way around, and done lower commissions, but make it up on high land subscriptions - but we think that scenario is actually worse for everyone, creators included.

Here's a couple of reasons this is a good thing for creators;

1- Users aren't spending tons of money each month on land, that means everything they spend is on content. That leaves users with a lot more spare change to buy virtual goods & services with. Overall, this should translate to more sales for merchants - and a less expensive hobby means a wider audience is possible.

2- Because each users first region is free, every user is a land owner potentially; meaning that furniture and region template designers have a bigger market to sell into; rather than the ~10-20% who own land.

3- It aligns our interests. We don't make money, unless creators make money. This has flow-on effects in the long run. It means we have an incredibly strong incentive to keep creators happy, handle content piracy properly, co-ordinate marketing and be available and responsive to creators. (We also handle support queries on items sold through the marketplace!)

4- The lack of fixed overheads is especially good for smaller creators who are getting established; you don't need to try squeeze to get above tier each month - this helps lower the risk to getting involved in a new world.

The commission we've picked is the same app-store split you may be used to elsewhere; at the end of the day, we do need to make some money as the platform operator somehow (gotta cover payroll!) - and we think this keeps our interests as a platform operator completely aligned with getting more sales for creators; rather than trying to sign up subscriptions.

Medhue

I'm currently working with Zooby's. The cat is my first project for them.

Medhue

Oh, and I'm only doing the rigging and animation for the cat. We have a great team at Zooby's and the Bento cat is coming along nicely.

Just Say'n

#SecondLifeForLife
#SecondLifeFTW
#SecondLifeBetterThenEver

Your World,Your Imagination.. 15yrs later & still growing strong!

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Dutchie slideshow june 2023 clawfoot bathtub
Hair Fair 2023 click for info
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava