« Cajsa's Choices: Five SL Photographers Who Capture the Spirit of Kawaii | Main | If Facebook's $200 Standalone Oculus Rift Doesn't Sell Well Let's Finally Declare Mass Market VR Dead in the Water OK? »

Wednesday, July 12, 2017


Feed You can follow this conversation by subscribing to the comment feed for this post.

Just Say'n

Sansar does not empower anyone, but the 1% who are professionally trained to create in advanced 3D graphics programs.

Everyone needs to lay off all the bullsh*t, this is not the next Metaverse when they do not even have blender plugins or in the game creation tools.

Space is lightyears ahead of Sansar in almost every way.. period.
right now It's Space Vs. Sansar ..if you wanted the best options just try both and see the difference.

The foundation of Secondlife was built on user creativity & empowering residents with intuitive, creative tools.. now that's rotted out into a rat race for the big bucks for the 1% getting carried over into Sansar.

As for High Fidelity, it is in a class of it's own being free & open source ran by by those who understand what the future world is expecting & desires in a virtual metaverse.


It is pretty meaningless when content creators praise Sansar, SL or any other Game engine. They all have a financial interest in the success of any project they attach themselves to, they are all mercenaries at heart. At the moment it is just a self indulgent world of content creators all desperate to get their products up and running so they can fleece the first real users. Then Like he says, when it becomes financially non-viable they jump ship.
There is nothing I have seen in Sansar so far that I could not reproduce in SL. Sure, I can't look at it with a diving helmet on, but who the hell really wants to anyway. Oh and I cannot create endless open world landscapes, have any of you played those open world games, after the first horse ride over the said endless landscape you find yourself desperate to find a teleport so you never have to repeat the experience again. All this Sansar time and money should have been put into SL, it is sickening to see it wasted on re inventing the wheel

Maxwell Graf

In response to "Just Say'n":
I never went to school to learn what I do, not for a single day. I trained my damn self because I wanted to do this for a living. It's my job and I feel extremely lucky to be able to do it but I also sacrifice a lot for it and make very little in order to continue to do so.

2. I don't think you understand what metaverse means. My whole point was that it won't ever be just one place anymore. There is no metaverse yet, but with this new generation of several different worlds out there, what we are seeing is the beginning of one, finally. It takes a lot of worlds. What tools they provide is just a matter of timing and patience. Will that make this one succeed over that one? No idea. That's why I am in several of them, so I can find out, because I like what I do. I'm not getting rich from this, never have. More often than not it's a struggle, but one I signed up for.

3. I am in Space, for almost as long as I've been in Sansar. They are not the same at all, and will cater to different crowds. In one sentence, you accuse sansar of being made for the elites, then praise Space, which uses the Unity engine ON TOP of having to do all your models and textures. So, which is harder? which more elite? The answer is neither of them are, and I say this having used both. It is a choice. I chose to make things, however that has to be done.

As for "John C." You can kiss my white ass. I am not a mercenary. I have been an active and interested part of the community in SL for over a decade. During much of that time, I did not make enough to keep going, but I did, because I loved it. Yes, I ran a business there, more often than not it was enough to allow me to continue, through very hard work and very long hours. I also met my RL partner there and formed a lot of other relationships that changed my life. When possible, I got involved in causes, made contributions, tried to affect change, tried to help deal with content theft, tried to improve things when I could. You make it sound like you cannot be more than a buyer or seller in SL. I do a lot of different things, many of which have nothing to do with my business there. What the hell have you done there for a decade?

If you want to complain that there was business there, that an economy existed, then perhaps you would be better off playing endless horse ride games. I would rather see you stay in SL and get a better understanding of the people there and contribute to the economy of the place, because whether you like money or not the free market economy there is a big part of why SL is still around. I would prefer you stay because we need everyone we can get to stay.

As for "jumping ship" when the economy fails, well, what would you suggest I do? I will stay there if the lab stops charging me rent, hows that sound? Then it can be free happy art world. It costs to stay there. It costs to develop pretty much anything worth spending time in or with. Until it doesn't, my business is my ticket to enter and play.

I have no product in the marketplace in Sansar or Space right now, not planning on trying to "Fleece" anyone anytime soon, let alone the "Real users" you speak about. I am a real user; I've been there putting the hard hours in (about 2000 of them) trying to help get that platform off the ground since last October. Not building my shop. Not thinking up ways to fleece customers. Trying to solve problems and break things and fix issues and build everything. Nothing so far has had anything do with commerce or business or my brand.

Meanwhile you sit here in a blog post response bitching about how virtual worlds and the people in them and the games we play all suck. How about you go into those places and try to make them better some how? How about you make something or sit down? The rest of us have a lot of work to do.

Just Say'n

Max my comment was aimed at the whole elitist angle linden lab has pulled here.. not you in particular.. but I know how they play favorites and the they claimed Sansar was to fix all the mistakes from SL!.. like what leaving out any ability to create inside Sansar!.. so 5 to 8 to 10 years back those hundreds if not thousands of sandbox's filled to the brim with tens of thousands of people creating was a mistake?.. funny how a simple cube in game became worth a billion dollars according to Minecraft & Microsoft .. Sansar has no spirit because it's not about discovering a new world like SL was.. it's about how many people we can get to spend money in it and why create your world,your imagination when you can put it on your credit card instead.

Maxwell Graf Wrote: " As for "John C." You can kiss my white ass." ..cottage cheese and all max? will john get choices..how about the graying butt hairs? ..keep it classy Max, keep it classy indeed.

Maxwell Graf

Heheheh, them grey hairs tho


Just wanted to thank Maxwell for his input here, and the info he gives - I'd heard the regions were bigger. I'm really looking forward to getting into Sansar and having a look around. Also interested to see how Space develops.


Well said, Max. JohnC is an armchair mouth.

da future

Where can I sign up to work 2000 hours for free?

Shandy Deverox

I love that Sansar is full of possibilities that SL falls short of. However, I think it would be wise for LL to tell people what kind of hardware is going to be needed to experience this new world. All of you on run of the mill low to mid tier: you can forget about Sansar pretty much. This new thing was built for high end high performance parts.

Why does this matter? Most of SL's users run mid to lower end hardware, and this has been said before by the Lab and TPV devs themselves. Unless they have figured out a way to better harness the capability of any hardware, then those users are not going to have a good experience. This is just another point that should be discussed IMO.


I suppose my comments would quite rightly lead you to see things that way, and spit fire in my direction. And I deserve it I guess. Although I am pretty sure I have been in SL especially, and many other game engines, working as a hobby and professionally at least as long as you, and most likely much much longer. I have also probably contributed far more than you to SL as well, when all said and done. But no matter. Who cares. It is good to see you respond and say “F..ck you” :) or words to that effect. Better than all this patting each other on the back and having this general creative love in that usually ensues between content creators.

Ciaran Laval

@Shandy Deverox to get an idea of the sort of specs that are likely to initially be required, take a look at the specs required to run an Oculus Rift, they are towards the higher end of the spectrum, although not wildly so.

I agree with you that a lot of SL users will be running hardware below these specs and people are going to be reluctant to rush out to buy new hardware which could soon be behind the curve itself, Microsoft have new VR headsets in development, a lot of these new VR worlds are going to be reliant upon hardware manufacturers and their decisions, we're a long way from mainstream VR.

Han Held

@Just Say'n said: "Sansar has no spirit because it's not about discovering a new world like SL was.. it's about how many people we can get to spend money in it and why create your world,your imagination when you can put it on your credit card instead."

Quite right. Of course, this applies to SL just as much these days, and I suspect it's part of a larger cultural shift away from audience-as-potential participants (the myth that with a little effort anyone can make it big in a band, or make it big as an artist, etc etc) to audience (and in VR context -consumers) as passive recipients of entertainment created by a closed class of specialized professionals (in this instance, people who have the time and money most of us don't have to get the degrees and training to become professional 3D creators).

Han Held

@da future asks; "Where can I sign up to work 2000 hours for free?

High Fidelity. Rumor has it that's why it's open source (the whole "coffee and power" methodology Mr Rosedale is fond of).

Carlos Loff

Nowadays Linden Lab is not the only successful virtual open world, I could say Minecraft but I will name Kitely and Digiworldz, 2 very successful Opensim professional companies - SL is still the best place for business, friends and elaborate contents but OS offers the possibility of running HUGE land masses at low price with great performance, that brings a new paradigm because anyone can afford big personal projecrtsts so it is a new case-study - and just as SLrs do not take bad reviews from someone that calls SL a game and evaluates SL with a 30 mins first visit I will also not take bad reviews for Opensim unless the person had lands for several months on one of the serious pro grids

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
AWE USA discount code
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...