Let Harley Schylo show you how (above) and note that she has to run the SL mesh through Blender before actually bringing it up in Sansar. (Starting around 2:10, where you get a pretty nice view of Sansar's building UI, not to mention a slow-ass walking avatar.)
Mesh experts, help me out: Could this potentially be used for importing unauthorized mesh from SL to Sansar? Also: Does this make you interested in importing your favorite mesh into Sansar? (The intermediary massaging in Blender makes me think not so much, but I'm not the mesh man, man.)
BTW, yesterday I asked Linden Lab if this video ran afoul of the Sansar NDA but got no reply; the video itself has been up in Sansar's Reddit conference (where Linden Lab actively participates) for nearly an entire week.
"Could this potentially be used for importing unauthorized mesh from SL to Sansar?"
Why?, when the internet has millions of Creative Commons licensed mesh models with 100,000's ready to load right into Spamsar, anything that will load into High Fidelity will load into Spamsar as well.
We need an easy app that we can install on our desktop where you drop in a folder with a SL ready Mesh Model with textures then it creates a Spamsar Folder ready to go..Sorta like Autodesk FBX Converter x64 2013.
Posted by: Just Say'n | Thursday, July 27, 2017 at 01:00 PM
Why this is surprising? Sorry but enough normal. Ane wow you can import in High Fidelity also! Magic :)
Posted by: Bufje | Thursday, July 27, 2017 at 02:38 PM
Yes it can and has already happened.
Posted by: X | Thursday, July 27, 2017 at 11:34 PM
This isn't strictly 100% the case, but for everything I make I generally tend to make it so that I can copy it back and forth between SL and opensim. I'm not enthused about rebuilding anything just for Sansar. I'm not sure about hifi;I know it supports FBX, and in theory I can export as DAE and then convert to FBX. I'm not sure what other steps I'd need to take as well.
Of course, as a filthy casual and non-enterprise kinda person I'm not Sansar's target demographic anyway; so the point is rather moot.
Posted by: Han Held | Friday, July 28, 2017 at 12:41 AM
Insanely powerful amazing tool has ability to export in many formats shock horror :)
Seriously .... more interesting is that the collision model used was the base mesh. Would be a potential killer in SL. And as for the ripped part.. how the hell do you think it would be done when it was in a different format from .dae in the first place?
(caveat mostly response from someone who knows more, with the swearing removed)
Posted by: sirhc deSantis | Friday, July 28, 2017 at 02:59 AM
AltspaceVR Will Close Its Virtual Doors On August 3 so less competition in the massively growing VR Market for Sansar
Posted by: Just Say'n | Friday, July 28, 2017 at 06:12 AM
Hamlet:
I need to advise that the Official SL viewer distro and many Third Party Viewers have the capability to export mesh (including that produced by the simple concatenation of legacy-style parametric prims into linksets) out of Second Life, but this is subject to some very stringent gentlemen coders' rules:
Otherwise, have fun with this tool!
Posted by: Patchouli Woollahra | Saturday, July 29, 2017 at 03:04 AM
Harley Schylo aka littleharley resident does not even use a VR Headset like all can see...
What kind of "expert" is this?
Posted by: SNAFUlow | Sunday, July 30, 2017 at 09:21 AM