Space, the upcoming Unity 3D-based virtual world from Second Life pioneers (a proud NWN sponsor!) just updated its own name: Henceforth, it's officially known as Sinespace. (As the logo above and the ad at right will attest.) They're partly doing this for SEO purposes, but also because it's more fitting, since after all, the world is build by a company called Sine Wave Entertainment.
"We wanted a name that we love, and that we feel confident keeping for the next 100 years," as CEO Adam Frisby puts it. What's more, the name is related to the mathematical concept, "with sinewaves representing the point between digital and organic patterns are both mathematical and beautiful, which we think embodies 3D immersive worlds," says Sine Wave chair Rohan Freeman. If you're interested in updates on the world via social media, now would be a good time to update your follow lists:
- Follow Sinespace on Facebook.
- Follow Sinespace on Twitter (@sinewavespace).
That includes news of Sinespace's first major Summer festival happening on August 19th and 20th, with fashion, live music, racing, and more. Further details soon!
Good idea. It would also help with web searching. "Space" was too common.
They are doing a good job so far, and it's fun that you can run it on your browser, without any extra client (optional).
Posted by: Pulsar | Wednesday, August 09, 2017 at 01:47 PM
I visited some time ago and more elaborate worlds still needed the viewer, are all the worlds now able to be used and built only with the browser ???
Posted by: Carlos Loff | Friday, August 11, 2017 at 02:49 AM
Hey Carlos,
You do still need the viewer for more complex worlds - there's a couple of reasons for that - the biggest is that browsers aren't quite ready for really intensive 3D work yet.
It is happening pretty quickly though, and the major browsers getting better over time, currently we're experimenting with WebAssembly which has some promising potential for letting us get the most complex experiences in the browser, but it's still a little unstable in Chrome for us (it is very new). I'm guessing by around this time next year we should be able to do those (a lot of it is on Mozilla & Google's desks as far as better memory allocation for compiled-JS/WASM projects goes); however we do supply clients for every operating system (Windows, Linux and Mac) - and if you ask me directly, I'm handing out betas of our Android clients as well. :)
Posted by: Adam | Friday, August 11, 2017 at 05:01 AM