« Avatars Against Trump: Puerto Rico's Paper Towel President Edition | Main | Tomorrow at 8am SLT on YouTube Live: Sinespace Founder Adam Frisby Gives Region Customization Masterclass »

Tuesday, October 17, 2017

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Joey1058

I'm of the opinion that the more realism that one is immersed in, you start to consciously seek out the imperfections. I have blogged that the Japanese are totally comfortable relating to anime styled creations, be it mascots or avatars. Just human enough without the creepy uncanny valley not quite right detailing. SL avatars are good examples as well. I'm comfortable because it doesn't make an overt effort to do things that the tech can't do. While I appreciate the efforts, I don't see a personal need to immerse myself in a crazy level of detail that I can simply step outside to experience without tech.

Medhue

Personally, I'm not really in agreement with John. It's not 1 system that runs a game. It is many completely different systems. Each 1 of those systems could and will see advancements in the future. Now, will it all as a whole continue to advance at the rates we've seen in the past? Likely not, but does that even matter? In many ways, when an improvement comes along, it is sometimes a tiny improvement, and sometimes the next big thing is a HUGE improvement, in some way or another, which is difficult to even calculate, as a measurement. With so many different systems, it is also practically impossible to understand what new improvements in each of those system will evolve, and why.

It sounds to me, like John's goal is to get more developers to drop the realism for what he and his people regard as better VR experiences. In a way, it almost seems as if they are trying to set up a scapegoat, if VR fails.

As a creator of 3D objects, my life's goal is not to create blocky, low poly items. There is not a whole lot exciting about creating such things.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Summer Special
Nylon Pinkney Outfitters in SL
my site ... ... ...

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)